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I will not falter, I will not waver!

IconDamage (8/10) IconUtility (6/10) IconSurvivability (6/10) IconComplexity (5/10)

Zeratul is a Melee Assassin Hero from the StarCraft universe. He uses his mobility and strength, along with a lot of surprise, to confuse his enemies as he teleports into battle, does damage, and teleports out.

Background Edit

On Char, Zeratul met the former protoss executor Tassadar, a member of the Templar Caste, and the terran Jim Raynor. Tassadar reacted badly upon his meeting with this leader of a forbidden caste and attacked Zeratul. However, Zeratul refused to take offense, even attempting to teach Tassadar the art of combat. Eventually Zeratul overcame Tassadar's prejudice, beginning to heal the rifts between the Khalai and the Dark Templar. The two leaders (and Jim Raynor) came to an understanding, joining forces and hiding from the zerg.[1]

Gameplay Summary Edit

Strengths Edit

Weaknesses Edit

Abilities Edit

Cleave (Q)
Mana: 40
Cooldown: 6 seconds

Deal 200 (+4% per level) damage to nearby enemies.

Singularity Spike (W) [Skillshot]
Mana: 80
Cooldown: 12 seconds

Flings a Singularity Spike that sticks to the first enemy hit. Deals 238 (+4% per level) damage after 1 second and slows the enemy by 40% for 3 seconds.

Blink (E)
Mana: 50
Cooldown: 10 seconds

Teleport to the target location. Using this Ability does not break cloak.

Vorpal Blade (1)
Cooldown: 15 seconds

Activate to teleport to Zeratul's last non-structure Basic Attack target within 3 seconds. The target is revealed during these 3 seconds.

Traits Edit

Permanent Cloak [Passive]

Gain Stealth when out of combat for 3 seconds. Taking damage, attacking, or channeling reveals you.

Heroic Abilities Edit

Icon Might of the Nerazim
Might of the Nerazim [Heroic Ability]
Mana: 30
Cooldown: 20 seconds

Activate to cast an untalented version of Zeratul's most recently used Basic Ability, dealing 50% less damage.

Passive: After using an Ability, Zeratul's next Basic Attack within 6 seconds deals 40% more damage.

Tier 4 (Hero Level 10)
Void Prison [Heroic Ability]
Mana: 100
Cooldown: 100 seconds

Slows time in an area to a near standstill, making allies and enemies invulnerable and unable to act for 5 seconds. You are not affected.

Tier 4 (Hero Level 10)

Talents Edit

Level1 Tier 1, Hero Level 1
Greater Cleave

Increases the radius of Cleave by 33%.

Tier 1 (Hero Level 1)
Shadow Hunter

IconQuestTalent Quest: Gather Regeneration Globes to lower the Mana cost of Blink by 3.
IconQuestTalent Reward: Upon gathering 15 Regeneration Globes, Basic Attacks reduce the cooldown of Blink by 0.10 seconds.

Tier 1 (Hero Level 1)
Move Unseen

Gain 25% Movement Speed while Stealthed.

Tier 1 (Hero Level 1)

Level4 Tier 2, Hero Level 4
Rending Cleave

Cleave deals an additional 40% damage over 3 seconds.

Tier 2 (Hero Level 4)
Icon Psionic Strength
Psionic Strength

Dealing damage to enemy Heroes increases all damage dealt by 6% for 3 seconds, stacking up to 30%.

Tier 2 (Hero Level 4)
Icon Darkness Descends
Darkness Descends
Cooldown: 30 seconds

Activate to gain 40% Attack Speed for 5 seconds.

Passive: Gain 10% Attack Speed.

Tier 2 (Hero Level 4)

Level7 Tier 3, Hero Level 7

For 3 seconds, you can activate Blink again to return to the point where it was cast from.

Tier 3 (Hero Level 7)
Seeker in the Dark

Singularity Spike takes 50% longer to explode. It can be reactivated to Blink to the target, granting 30% increased Move Speed for 3 seconds.

Tier 3 (Hero Level 7)
Warp Skirmisher

Vorpal Blade gains a 2nd charge. Teleporting to an enemy with Vorpal Blade causes Zeratul's next Basic Attack within 6 seconds to deal 30% more damage.

Tier 3 (Hero Level 7)

Level10 Tier 4, Hero Level 10
Icon Might of the Nerazim
Might of the Nerazim [Heroic Ability]
Mana: 30
Cooldown: 20 seconds

Activate to cast an untalented version of Zeratul's most recently used Basic Ability, dealing 50% less damage.

Passive: After using an Ability, Zeratul's next Basic Attack within 6 seconds deals 40% more damage.

Tier 4 (Hero Level 10)
Void Prison [Heroic Ability]
Mana: 100
Cooldown: 100 seconds

Slows time in an area to a near standstill, making allies and enemies invulnerable and unable to act for 5 seconds. You are not affected.

Tier 4 (Hero Level 10)

Level13 Tier 5, Hero Level 13
Shroud of Adun

Zeratul gains a shield equal to 15% of his Maximum Health over 5 seconds while under Permanent Cloak.

Tier 5 (Hero Level 13)
Mending Strikes

Basic Attacks heal for 35% of the damage dealt to the primary target.

Tier 5 (Hero Level 13)
Spell Shield
Cooldown: 0.5 seconds

Every 30 seconds, gain 50 Spell Armor against the next enemy Ability and subsequent Abilities for 1.5 seconds, reducing the damage taken by 50%.

Can be toggled to allow or prevent this talent from triggering automatically.

Tier 5 (Hero Level 13)

Level16 Tier 6, Hero Level 16
Master Warp-Blade

Every third consecutive Basic Attack against the same Hero deals 125% bonus damage.

Tier 6 (Hero Level 16)
Void Slash

If Cleave hits more than one enemy Hero, it deals 50% (+4% per level) increased damage and its cooldown is reduced by 3 seconds.

Tier 6 (Hero Level 16)
Sentenced to Death

Deal 30% increased damage to enemies while they have a Singularity Spike attached to them.

Tier 6 (Hero Level 16)

Level20 Tier 7, Hero Level 20
Icon Might of the Nerazim
Twilight Falls

Might of the Nerazim resets the cooldown of all Basic Abilities.

Tier 7 (Hero Level 20)
Gift of the Xel'Naga

Allies are no longer affected by Void Prison, and enemies are slowed by 50% for 3 seconds once Void Prison ends.

Tier 7 (Hero Level 20)
Nexus Blades Icon New
Nexus Blades

Basic Attacks deal 20% more damage and slow enemy Movement Speed by 20% for 1 second.

Tier 7 (Hero Level 20)
Icon Shadow Mending
Shadow Mending

Heal for 75% of Spell Damage dealt to Heroes.

Tier 7 (Hero Level 20)

Talent Builds Edit

Tips Edit

Matchups Edit

Pairings Edit

Effective against Edit

Zeratul’s ability to create havoc in the backline forces Auriel into really difficult situations. Zeratul is good at picking off the fragile Auriel, or her Bestow Hope target, without opening himself up to damage that would fuel Auriel’s healing. As an answer to this, Auriel might want her team whole team to group up together - but this can set them up for some nasty Void Prison setups.

Lúcio doesn’t have much Health, and his main source of protecting himself is via his knockback and increased Movement Speed. Zeratul preys on low-Health targets and has multiple ways to close the gap, making him an especially difficult foe to shake off.

Probius has trouble with heroes who can consistently get to him, and no one is quite as good at that as Zeratul. Zeratul has a plethora of ways to get to Probius, and he can often safely retreat if things go south once he engages. Both Shadow Assault and Void Prison are also great tools for catching and eliminating Probius if he is even a little out of position.

In similar fashion to Illidan, Zeratul can quickly combo his abilities on Stukov before the infected Terran can even get a Lurking Arm silence going. Zeratul’s Blink tends to counter both of Stukov’s Heroic Abilities as well.

Effective foes Edit

Skins Edit

Prelate (base)
ZeratulDefault ZeratulDOrange ZeratulDGreen
Prelate Crimson Jungle
Executor IconShard100
In his final moments, Zeratul made the ultimate sacrifice to defeat the Overmind and secure victory over the zerg. Inspired by his example, the Templar and Dark Templar are united once more.
Zeratul - Executor Zeratul - Executor - Ara
Executor Ara
High Templar IconShard100
Despite Judicator Raszagal's warning that only heresy comes from contact with the Dark Ones, Praetor Zeratul believes that this "Tassadar" may be the key to Aiur's salvation.
ZeratulHBlue ZeratulHOrange ZeratulHWhite
High Templar Solarite Pearl
Unraveler IconShard100
The deserts of Aranoch are inhospitable in the best of times. After Mephisto bound a demonic spirit to the corpse of the Assassin-Prince Zeratul things have grown considerably worse.
Zeratul - Unraveler Zeratul - Unraveler - Hollow Zeratul - Unraveler - Noxious Zeratul - Unraveler - Golden
Unraveler Hollow Noxious Golden
Zeratul - Unraveler - Ancient
Dark Prelate IconShard100
Upon selection, each Dark Prelate is presented with a unique armor reflecting their beliefs and personality. Zeratul rarely dons the Shadow's Embrace, as he prefers less formal attire.
ZeratulMSPurple ZeratulMSBlack ZeratulMSRed
Dark Prelate Onyx Vengeful
Ronin IconShard400
After failing to protect his lord from the Lenassa clan, Zeratul severed his nerve cords and his connection to his home. Now he wanders, searching for a way to atone for his sins.
ZeratulRRed ZeratulRBlue ZeratulRBlack
Ronin Teal Night
Zerg Hunter IconShard400
The Zer'atai clan of Dark Templar are renowmed hunters. For nearly a millennium, they have wandered across Shakuras, fashioning intricate armors from the bones of their prey.
ZeratulZHPurple ZeratulZHBlack ZeratulZHBlue
Zerg Hunter Tal'darim Exiles

Development Edit

Zeratul was conceived within the first two years of the game's development.[2] He appeared in early builds of the game. His abilities allowed him to move quickly and confuse the enemy. He benefited from dexterity items. He had the following stats and abilities:

  • Stats
    • Life: 2
    • Attack: 5
    • Abilities: 3.25
    • Speed: 5.75
  • Abilities:
    • Precience
    • Phase Strike
    • Phase Blades
    • Blink (retained in the current build)
    • Astral Projection
    • Illusion Dance[3]

Patch changes Edit

  • IconHotS (Patch December 12, 2017Note: Zeratul has received updated art to coincide with Talent changes.
  • IconHotS (Patch September 26, 2017Note: Zeratul’s mask will no longer stretch and bend oddly during Hero Select or in the Collection on low graphic settings.
  • IconHotS (Patch June 13, 2017Note: Unraveler skins added.
  • IconHotS (Patch April 4, 2017Note: Nova and Zeratul will no longer attempt to automatically acquire attack targets after issuing and canceling an attack order while cloaked.
  • IconHotS (Patch March 22, 2017Note: Fixed an issue that removed all Mana Cost and Cooldown details from Zeratul’s Ability tooltips.
  • IconHotS (Patch November 15, 2016Note: Base Maximum Health increased from 1545 to 1622; Base Health Regen increased from 3.22 to 3.38.; Danger Pings will no longer remain visible over a Hero who enters Stealth.
  • IconHotS (Patch October 6, 2015Note: Basic Attack damage reduced from 47 (+13 per level) to 47 (+12 per level).

References Edit

  1. From the StarCraft wiki
  2. 2016-11-21, BlizzCon 2016 Heroes of the Storm Deep Dive Panel Transcript. Blizzplanet, accessed on 2016-11-21
  3. StarCraft Legacy staff. 2010-10-22. BlizzCon 2010 StarCraft II Custom Maps and Editor Panel. StarCraft Legacy. Accessed 2010-10-23.

External Links Edit

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