Wind Walk (E)
Cooldown: 15 seconds
Cooldown: 15 seconds
Enter Stealth for up to 10 seconds or until you attack, use an Ability, or take damage. While Stealthed, your Movement Speed is increased by 25% and you can pass through other units.
Damage taken within the first 1 second will not break Wind Walk.
Patch changes[]
- (Patch June 28, 2017) Note: Fixed an issue causing Wind Walk to last 9 seconds rather than 10.
- (Patch May 31, 2017) Note: Cooldown increased from 13 to 15 seconds; Duration increased from 8 to 10 seconds.
- (Patch December 6, 2016) Note: Cooldown increased from 12 to 13 seconds.
- (Patch October 25, 2016) Note: Movement speed bonus reduced from 30 to 25%.