Patch changes Edit
- (Patch August 8, 2017) Note: The time required after activation before the ability can be canceled has been increased from .5 to 1 seconds. This should help prevent accidental cancellations.
- (Patch May 10, 2017) Note: Cooldown increased from 4 to 5 seconds.
- (Patch January 27, 2017) Note: Damage increased from 339 to 441 over 3 seconds; Healing increased from 20 to 25% of damage done (tripled versus Heroes).
- (Patch August 18, 2015) Note: Whirlwind: Healing reduced from 25% to 20% of damage dealt, Healing for damage dealt to Heroes has increased from double to triple.