Never one to back down from a difficult task or shy away from the front lines, King Varian Wrynn has always sought to do what he believes is best for his people. Without question, he is eager pick up a sword and shield in defense of the Alliance, Azeroth, and now... The Nexus. There is no opponent too great nor battlefield too harsh to stop Varian from leading those around him toward victory.
Great leaders know that a successful conquest requires the flexibility to adapt to any new challenges that may arise on the field of battle. Through talents, Varian can be built to fit several different disciplines and is the first multi-class hero to enter the Nexus. Be the shield your team needs by taunting enemies and soaking tons of damage, or split Shalamayne into its component swords and lead with your blades to cut down any who stand in your way.
Varian's aggressive playstyle, combined with flexibility in combat, allows him to adjust his talents to suit the best situation for Kel'Thuzad. However, the favorable build is usually Protection, as Taunt is great at securing takedowns, especially given its low cooldown.
Varian and Kerrigan together have strong ganking potential, due to them both having point-click engage tools and decent damage. When combined with Taunt or Colossus Smash at level 10, the combination gets truly terrifying.
Malthael is very difficult to kill when enemies aren’t able to focus him, and Varian’s Taunt heroic provides a reliable way to ensure that they can’t. The Armor and amplified Healing bonuses Varian’s Banner can provide also have tremendous synergy with Malthael’s powerful self-healing.
If specced as Protection, Varian's Charge and Taunt can effectively pin down opponents, opening opportunities for well a placed Lunar Flare from Tyrande. If specced as Arms, Colossus Smash can extend the period of armor reduction if well timed with Hunter's Mark, allowing the team to quickly dispose of any target.
Zagara’s strong lane presence and early game bully potential shores up Varian’s weaker early game. She can provide that early game edge that Varian’s team needs until he can reach level 10 and unlock his full potential.
While all his Talent Builds can pose a threat to The Butcher, if specced as Protection, Varian's Taunt and Parry combined will force The Butcher into switching targets while protecting himself from The Butcher's high damage. In addition, Mortal Strike will also reduce The Butcher's self-sustain with Butcher's Brand.
Regardless of his build, Varian poses a threat to Genji due his Charge, which can give his team enough time to incapacitate Genji. He is even more dangerous if he picks Taunt, resulting on Genji being defenseless.
If specced into Twin Blades of Fury and Mortal Strike, Varian can effectively negate Malfurion's healing if he manages to stick on him.
Since Varian is a melee Assassin that relies primarily on Basic Attacks to deal damage, Li Li has the ability to shut down Varian as he’s charging in by using Blinding Wind.
Since Varian gains more power at level 10 than most Heroes, Sylvanas’ powerful early game pushes are difficult for Varian to handle.
As another good early game pushing Hero, Xul offers Varian troubles towards the beginning of matches. When combined with Bone Prison’s root and Cursed Strikes attack speed slows, Varian can be almost completely shut down if he doesn’t pick his fights correctly.
Varian was conceived within the first two years of the game's development. He was listed as a possible hero for Heroes of the Storm as early as 2011. As of BlizzCon 2015, he remained under consideration for inclusion. He was revealed at BlizzCon 2016.
His helm is intended to emulate that of Llane Wrynn, as depicted in the Warcraft movie.