FANDOM


Franchise-warcraft This is from the Warcraft universe.

Let's see how you fight!

IconWarrior IconDamage (3/10) IconUtility (8/10) IconSurvivability (7/10) IconComplexity (4/10)

IconAssassin IconDamage (8/10) IconUtility (6/10) IconSurvivability (6/10) IconComplexity (5/10)

Varian is a multi-class Hero from the Warcraft universe. He is both an assassin and a warrior, and playing with him counts towards both role's quests.

Background Edit

Never one to back down from a difficult task or shy away from the front lines, King Varian Wrynn has always sought to do what he believes is best for his people. Without question, he is eager pick up a sword and shield in defense of the Alliance, Azeroth, and now... The Nexus. There is no opponent too great nor battlefield too harsh to stop Varian from leading those around him toward victory.

Great leaders know that a successful conquest requires the flexibility to adapt to any new challenges that may arise on the field of battle. Through talents, Varian can be built to fit several different disciplines and is the first multi-class hero to enter the Nexus. Be the shield your team needs by taunting enemies and soaking tons of damage, or split Shalamayne into its component swords and lead with your blades to cut down any who stand in your way.

Gameplay Summary Edit

Strengths Edit

  • Extremely flexible playstyle.
  • So far, the only Hero in the Nexus that can play as either a Warrior or as an Assassin.
  • Good Basic attack Damage.
  • Excels in clearing Mercenary camps by himself when combining Second Wind and Twin Blades of Fury.
  • Almost all Talents that Varian can use are both Strong and Viable.
  • Shattering Throw will completely shutdown Shield reliant Heroes such as Johanna or Zarya.
  • Heroic Abilties have overall low cooldown.
  • Great utility thanks to the Banners given at level 13.

Weaknesses Edit

  • Weak early on until Level 7.
  • Lacks any hard crowd control when playing as an Assassin.
  • Misuse of Taunt can be extremely punishing when playing as a Warrior.
  • Lacks any Waveclear.
  • Has difficulities with escape mechanisms.

Abilities Edit

IconLionsFang
Lion's Fang (Q)
Mana: 50
Cooldown: 8 seconds

Create a shockwave that travels in a straight line, dealing 156 damage (+4% per level) and slowing enemies by 35% for 1.5 seconds.

IconParry
Parry (W)
Mana: 15
Cooldown: 8 seconds

Parry all incoming Basic Attacks for 0.75 seconds, reducing their damage by 100%. 2 charges.

IconCharge
Charge (E)
Mana: 45
Cooldown: 12 seconds

Charge to the target enemy, dealing 52 damage (+4% per level) and slowing them down by 75% for 0.75 seconds

Traits Edit

IconHeroicStrike
Heroic Strike [Passive]

Every 18 seconds, Varian's next Basic Attack deals 144.9 (+3.5% per level) bonus Spell damage. Basic Attacks reduce this cooldown by 2 seconds.

Heroic Abilities Edit

IconTaunt
Taunt (R)
Mana: 20
Cooldown: 16 seconds

Force the target Hero to attack you for 1.25 seconds.

Passive: Maximum Health increased by 30%.
Passive: Gain 15 Armor.


Tier 4 (Hero Level 10)
IconColossusSmash
Colossus Smash (R)
Mana: 40
Cooldown: 20 seconds

Smash a target enemy, dealing 166.4 (+4% per level) damage and lowering their Armor by 25 for 3 seconds, causing them to take 25% increased damage.

Passive: Base Attack Damage increased by 100%.
Passive:Maximum Health reduced by 10%.


Tier 4 (Hero Level 10)
IconTwinBladesofFury
Twin Blades of Fury (R)

Basic Attacks reduce Heroic Strike's cooldown by 9 seconds and increases your Movement Speed by 30% for 2 seconds.

Passive: Attack Speed increased by 100%. Attack Damage reduced by 20%.


Tier 4 (Hero Level 10)

Talents Edit

Level1 Tier 1, Hero Level 1


IconLionsFang
Lion's Maw

IconQuestTalent Quest: Every time Lion's Fang hits a Hero, increase its damage by 4 up to 120.
IconQuestTalent Reward: After hitting 30 Heroes, the slow is increased to 50% and its duration is increased to 2 seconds.


Tier 1 (Hero Level 1)
IconParry
Overpower

When you Parry a Hero's Basic Attack, Heroic Strike's cooldown is refreshed and the next one does 20% more damage.


Tier 1 (Hero Level 1)


IconHighKingsQuest
High King's Quest

IconQuestTalent Quest: 

  1. Hit 50 Heroes with Basic Attacks.
  2. Participate in 5 Hero Takedowns.
  3. Gather 20 Regeneration Globes.

IconQuestTalent Reward: When you complete a Quest, gain 10 Attack Damage. When you complete all 3 Quests, gain an additional 45 Attack Damage.


Tier 1 (Hero Level 1)

Level4 Tier 2, Hero Level 4


IconParry
Shield Wall

Parry now makes you Protected, preventing all incoming damage for the duration


Tier 2 (Hero Level 4)
IconCharge
Warbringer

Reduces Charge cooldown by 8 seconds and Mana cost by 50%.


Tier 2 (Hero Level 4)

Level7 Tier 3, Hero Level 7


IconParry
Live by the Sword

Increase the duration of Parry by 40%. If you block at least 4 Hero Basic Attacks with a single Parry, its cooldown is reduced by 2 seconds.


Tier 3 (Hero Level 7)
IconSecondWindVarian
Second Wind

Basic Attacks heal you for 1% of your maximum health. While below 50% Health, they also heal you for 50% of the damage dealt.


Tier 3 (Hero Level 7)


IconVictoryRush
Victory Rush

Every 60 seconds, your next Basic Attack will heal you for 417 Health (+4% per level). When a nearby enemy minion dies, the cooldown is reduced by 15 seconds.


Tier 3 (Hero Level 7)

Level10 Tier 4, Hero Level 10


IconTaunt
Taunt (R)
Mana: 20
Cooldown: 16 seconds

Force the target Hero to attack you for 1.25 seconds.

Passive: Maximum Health increased by 30%.
Passive: Gain 15 Armor.


Tier 4 (Hero Level 10)
IconColossusSmash
Colossus Smash (R)
Mana: 40
Cooldown: 20 seconds

Smash a target enemy, dealing 166.4 (+4% per level) damage and lowering their Armor by 25 for 3 seconds, causing them to take 25% increased damage.

Passive: Base Attack Damage increased by 100%.
Passive:Maximum Health reduced by 10%.


Tier 4 (Hero Level 10)


IconTwinBladesofFury
Twin Blades of Fury (R)

Basic Attacks reduce Heroic Strike's cooldown by 9 seconds and increases your Movement Speed by 30% for 2 seconds.

Passive: Attack Speed increased by 100%. Attack Damage reduced by 20%.


Tier 4 (Hero Level 10)

Level13 Tier 5, Hero Level 13
IconCharge
Juggernaut

Charge deals bonus damage to Heroes equal to 4% of their maximum Health.


Tier 5 (Hero Level 13)
IconHeroicStrike
Mortal Strike

Heroes hit by Heroic Strike receive 40% reduced healing for 4 seconds.


Tier 5 (Hero Level 13)


IconShatteringThrow
Shattering Throw

Activate to throw a sword. Deals 52 damage (+4% per level) to the target, and up to 1457 (+4% per level) damage to their Shields.

Passive: Your Basic Attacks deal up to 200% bonus damage to Shields.


Tier 5 (Hero Level 13)

Level16 Tier 6, Hero Level 16


IconBannerofStormwind
Banner of Stormwind
Cooldown: 45 seconds

Activate to place a Banner that grants 25% increased Movement Speed to nearby allied Heroes. Lasts 12 seconds.


Tier 6 (Hero Level 16)
IconBannerofIronforge
Banner of Ironforge [Active]
Cooldown: 45 seconds

Activate to place a Banner that grants 20 Armor to nearby allied Heroes, reducing damage taken by 25%. Lasts 12 seconds.


Tier 6 (Hero Level 16)


IconBannerofDalaran
Banner of Dalaran
Cooldown: 45 seconds

Activate to place a Banner that grants 20% increased Ability Power to nearby allied Heroes. Lasts 12 seconds.


Tier 6 (Hero Level 16)

Level20 Tier 7, Hero Level 20


IconTaunt
Vigilance

Being hit by a Hero Basic Attack reduces the cooldown of Taunt by 1 second.


Tier 7 (Hero Level 20)
IconColossusSmash
Master at Arms

Colossus Smash damages all enemies near your target and its cooldown is reduced by 10 seconds.


Tier 7 (Hero Level 20)


IconTwinBladesofFury
Frenzy

Twin Blades of Fury increases your Attack Speed by an additional 15%, and Basic Attacks increase your Movement Speed by an additional 10%.


Tier 7 (Hero Level 20)
IconGlorytotheAlliance
Glory of the Alliance

Allied Heroes near your Banner also receive 50% increased healing and its cooldown is reduced by 20 seconds.


Tier 7 (Hero Level 20)


IconDemoralizingShout
Demoralizing Shout
Cooldown: 25 seconds

Activate to demoralize nearby enemy Heroes, reducing damage they deal by 25% for 5 seconds.


Tier 7 (Hero Level 20)

Talent Builds Edit

Tips Edit

Matchups Edit

Pairings Edit

Chromieplate
Varian has multiple easy to land crowd control Abilities that can allow Chromie’s Sand Blast and Dragon's Breath to land consistently, such as Taunt and Warbringer's Charge.

Kel'Thuzadplate
Varian's aggressive playstyle, combined with flexibility in combat, allows him to adjust his talents to suit the best situation for Kel'Thuzad. However, the favorable build is usually Protection, as Taunt is great at securing takedowns, especially given its low cooldown.

Kerriganplate
Varian and Kerrigan together have strong ganking potential, due to them both having point-click engage tools and decent damage. When combined with Taunt or Colossus Smash at level 10, the combination gets truly terrifying.

Malthaelplate
Malthael is very difficult to kill when enemies aren’t able to focus him, and Varian’s Taunt heroic provides a reliable way to ensure that they can’t. The Armor and amplified Healing bonuses Varian’s Banner can provide also have tremendous synergy with Malthael’s powerful self-healing.

Tyrandeplate
If specced as Protection, Varian's Charge and Taunt can effectively pin down opponents, opening opportunities for well a placed Lunar Flare from Tyrande. If specced as Arms, Colossus Smash can extend the period of armor reduction if well timed with Hunter's Mark, allowing the team to quickly dispose of any target.


Zagaraplate
Zagara’s strong lane presence and early game bully potential shores up Varian’s weaker early game. She can provide that early game edge that Varian’s team needs until he can reach level 10 and unlock his full potential.

Effective against Edit

The Butcherplate
While all his Talent Builds can pose a threat to The Butcher, if specced as Protection, Varian's Taunt and Parry combined will force The Butcher into switching targets while protecting himself from The Butcher's high damage. In addition, Mortal Strike will also reduce The Butcher's self-sustain with Butcher's Brand.


Genjiplate
Regardless of his build, Varian poses a threat to Genji due his Charge, which can give his team enough time to incapacitate Genji. He is even more dangerous if he picks Taunt, resulting on Genji being defenseless.

Malfurionplate
If specced into Twin Blades of Fury and Mortal Strike, Varian can effectively negate Malfurion's healing if he manages to stick on him.

Effective foes Edit

Li Liplate
Since Varian is a melee Assassin that relies primarily on Basic Attacks to deal damage, Li Li has the ability to shut down Varian as he’s charging in by using Blinding Wind.

Sylvanasplate
Since Varian gains more power at level 10 than most Heroes, Sylvanas’ powerful early game pushes are difficult for Varian to handle.

Xulplate
As another good early game pushing Hero, Xul offers Varian troubles towards the beginning of matches. When combined with Bone Prison’s root and Cursed Strikes attack speed slows, Varian can be almost completely shut down if he doesn’t pick his fights correctly.

Skins Edit

High King of the Alliance (base)
Varian - High King of the Alliance Varian - Alabaster Varian - Iron
High King of the Alliance Alabaster Iron
Lionheart IconShard100
The Lion has long been associated with the nation of Stormwind and the House of Wrynn. It is a symbol of courage, dignity and ferocity; truly befitting for the High King.
Varian - Lionheart Varian - Lionheart - Royal Varian - Lionheart - Crimson
Lionheart Royal Crimson
Lo'Gosh IconShard400
After awakening on the shores of Durotar, the gladiator known as Lo'Gosh became a star of the Crimson Ring Arena. Rumor has it that he fights with the fury of the Ghost Wolf himself.
Varian - Lo'Gosh Varian - Lo'Gosh - Azure Varian - Lo'Gosh - Ivory Varian - LoGosh - Deadly
Lo'Gosh Azure Ivory Deadly IconShard600
Commandant IconShard600 NYR
As chief security officer for Volskaya's Nexus operations, Varian Volkov is no stranger to harsh winters and cold steel. Rather than pilot a Svyatogor mech, he prefers to meet his foes face-to-face.
Varian - Commandant Varian - Commandant - Grand Varian - Commandant - Recon Varian - Commandant - Tempered
Commandant Grand Recon Tempered
Varian - Commandant - Tundra
Tundra

Development Edit

Varian was conceived within the first two years of the game's development.[1] He was listed as a possible hero for Heroes of the Storm as early as 2011.[2] As of BlizzCon 2015, he remained under consideration for inclusion.[3] He was revealed at BlizzCon 2016.

His helm is intended to emulate that of Llane Wrynn, as depicted in the Warcraft movie.[1]

Patch changes Edit

  • IconHotS (Patch September 26, 2017Note: Commandant Varian, Grand Commandant Varian, Recon Commandant Varian, Stealth Commandant Varian, Tundra Commandant Varian skins added.
  • IconHotS (Patch August 8, 2017Note: Deadly Lo'Gosh Varian skin added.
  • IconHotS (Patch May 10, 2017Note: Basic Attack damage increased from 87 to 91.
  • IconHotS (Patch April 4, 2017Note: Radius adjusted to better match actual model size.; Varian will now display Damage Taken stats in the Score and Stats screens.
  • IconHotS (Patch March 28, 2017Note: Base Health increased from 2150 to 2322; Base Health Regeneration increased from 4.48 to 4.84.
  • IconHotS (Patch January 24, 2017Note: Can no longer be selected through Autoselect – Support.
  • IconHotS (Patch November 15, 2016Note: Added.

References Edit

  1. 1.0 1.1 2016-11-21, BlizzCon 2016 Heroes of the Storm Deep Dive Panel Transcript. Blizzplanet, accessed on 2016-11-21
  2. 2011-10-23, BlizzCon 2011 - Starcraft 2: Heart of the Swarm and Blizzard DOTA - Art & Technology Panel (Full). YouTube, accessed on 2011-11-07
  3. 2015-12-28, BlizzCon 2015 Heroes of the Storm Deep Dive Panel Transcript. Blizzplanet, accessed on 2016-01-01

External links Edit

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.