Charge an enemy, knocking them back, dealing 78 (+4% per level) damage and gaining 25 Armor for 2 seconds, reducing damage taken by 25%. If the enemy collides with terrain, they are stunned for 1 second and take an additional 156 (+4% per level) damage.
(Patch September 26, 2017) Note:Fixed an issue that could prevent Diablo from traveling with his Shadow Charge target if another Hero stood between Diablo and his target.
(Patch July 26, 2017) Note:Casting Shadow Charge on Sgt. Hammer while she is in Siege Mode will no longer cause Diablo to pass through her.
(Patch June 13, 2017) Note:Fixed an issue that could allow Shadow Charge to Stun enemies who did not collide with the terrain.
(Patch January 24, 2017) Note:Shadow Charge will now be properly interrupted if it would cause him to enter E.T.C.’s Mosh Pit.
(Patch December 14, 2016) Note:Base damage from 94 to 75; Diablo gains 25% resistance for 2 seconds after charging; If Diablo’s target collides with terrain they take an additional 150 damage.
(Patch May 19, 2016) Note:Fixed an issue in which Diablo’s Shadow Charge could Stun Unstoppable targets in certain circumstances.
(Patch May 17, 2016) Note:The implementation for this Ability has been reworked. No longer automatically Stuns the target at the end of the knockback phase, and instead applies a Daze for the duration of the knockback. Targets that collide with terrain will still be stunned for 1 second. Diablo will now continue traveling toward the enemy target for the duration of the knockback phase.
(Patch October 6, 2015) Note:Shadow Charge: Range increased by approximately 15%, Stun duration after knocking an enemy into a wall increased from 0.75 to 1 second.
(Patch July 21, 2015) Note:Using Diablo’s Shadow Charge on Raynor’s Banshees near the edge of a Battleground will no longer cause Diablo to leave the playable area.