Second Wind [Passive]
Restore 2% Health per second when you have not taken damage for 4 seconds. When below 40% Health, increased to 4% Health per second.
Patch changes Edit
- (Patch July 12, 2016) Note: Base Heal effect increased from 1.5% to 2% maximum Health per second.; Critical Health effect increased from 3% to 4% maximum Health per second.
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