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Franchise-starcraft This is from the StarCraft universe.

Hit 'em hard and fast.

IconDamage (9/10) IconUtility (1/10) IconSurvivability (6/10) IconComplexity (3/10)

Raynor is a Ranged Assassin Hero from the StarCraft universe. Players use Raynor while playing the tutorial.

Background Edit

Ex-Confederate Marshal James Raynor has stood against whatever the universe can throw at him and survived. He stands as a bright beacon of hope among enigmatic aliens and monsters, still fighting for justice in a cold uncaring universe.

Gameplay Summary Edit

Raynor's abilities allow him to keep enemies at bay while dealing damage to them, and he can call in air support to take down enemies and forts with ease.

Strengths Edit

Weaknesses Edit

  • Heavy reliance on physical attacks
  • Lack of escape and engage
  • Lack of variety of abilities
  • Does not pair well with ability-oriented attackers

Abilities Edit

IconPenetratingRoundRaynor
Penetrating Round (Q) [Skillshot]
Mana: 60
Cooldown: 12 seconds

Deals 249.6 (+4% per level) damage and knocks enemies back.

IconInspireRaynor
Inspire (W)
Mana: 40
Cooldown: 10 seconds

Gain 30% bonus Attack Speed for 6 seconds. Nearby allies gain half of the bonus.

IconAdrenalineRushRaynor
Adrenaline Rush (E)
Cooldown: 30 seconds

Automatically activates to heal for 457.6 (+4% per level) when you are below 30% Health.

Traits Edit

IconAdvancedOpticsRaynor
Advanced Optics [Passive]

Basic Attack range is 20% further than other ranged Heroes, and you see 10% further than other Heroes.

Heroic Abilities Edit

IconHyperionRaynor
Hyperion [Heroic Ability]
Tier 4 (Hero Level 10)
Mana: 100
Cooldown: 100 seconds

Order the Hyperion to make a strafing run dealing 68.64 (+4% per level) damage a second, hitting up to 4 enemies. Also occasionally fires its Yamato Cannon on Structures for 825.76 (+4% per level) damage. Lasts 12 seconds.

IconRaynorsRaidersRaynor
Raynor's Raiders [Heroic Ability]
Tier 4 (Hero Level 10)
Mana: 100
Cooldown: 80 seconds

Summon two Stealthed Banshees that attack an enemy. Each Banshee deals 31 (+4% per level) damage a second and lasts 22 seconds. Can reactivate the Ability to retarget the Banshees.

Talents Edit

Tier 1, Hero Level 1 Edit

 
 

Tier 2, Hero Level 4 Edit

 
 

Tier 3, Hero Level 7 Edit

 
 

Tier 4, Hero Level 10 Edit

IconHyperionRaynor
Hyperion [Heroic Ability]
Tier 4 (Hero Level 10)
Mana: 100
Cooldown: 100 seconds

Order the Hyperion to make a strafing run dealing 68.64 (+4% per level) damage a second, hitting up to 4 enemies. Also occasionally fires its Yamato Cannon on Structures for 825.76 (+4% per level) damage. Lasts 12 seconds.

IconRaynorsRaidersRaynor
Raynor's Raiders [Heroic Ability]
Tier 4 (Hero Level 10)
Mana: 100
Cooldown: 80 seconds

Summon two Stealthed Banshees that attack an enemy. Each Banshee deals 31 (+4% per level) damage a second and lasts 22 seconds. Can reactivate the Ability to retarget the Banshees.

Tier 5, Hero Level 13 Edit

 
 

Tier 6, Hero Level 16 Edit

 
 

Tier 7, Hero Level 20 Edit

IconRaynorsRaidersRaynor
Dusk Wings
Tier 7 (Hero Level 20)

Banshees remain Stealthed while attacking and fire 50% more frequently.

 

Talent Builds Edit

Tips Edit

Matchups Edit

Pairings Edit

Effective against Edit

Li Liplate
While Li Li does have an advantage against Basic Attackers thanks to Blinding Wind, Raynor's increased attack requires Li Li to frontline in order to blind him, which can easily make her vulnerable.


Effective foes Edit

Skins Edit

Renegade Commander
Jim1 Jim2 Jim3
Renegade Commander War Pig Dominion
Stars and Stripes IconShard 100
While the United States Space Force successfully rescued their colonists from the Koprulu sector, Colonel James Raynor couldn't shake the feeling those monsters would follow them to Earth.
Screenshot2015-06-21 02 05 59 Screenshot2015-06-21 02 06 04 Screenshot2015-06-21 02 06 08
Stars and Stripes Guardian Agent
Commander IconShard 100
Some days it's good to get out of the CMC Powered Combat Suit and into something a bit more comfortable.
Features altered voice-over and themed animations.
Screenshot2015-06-21 01 28 37 Screenshot2015-06-21 01 28 42 Screenshot2015-06-21 01 28 47 Raynor - Commander - Urban
Commander Jungle Desert Urban
Raynor - CM - Amphibious
Amphibious IconShard 150
Special Ordnance IconShard 100
A small yellow note stuck to the inside says, "Hey, cowboy. Thought that suit of yours could use an upgrade or two, you can thank me later. -Swann"
Jim4 Jim5 Jim6
Special Ordnance Crimson Brass
Marshal IconShard 400
Once the Confederacy mined Mar Sara dry of resources, the colonists became desperate. Marshal James E. Raynor found himself alone, trying to keep the peace on a world in chaos.
Features altered voice-over and themed abilities.
MarshalRaynor1 MarshalRaynor2 MarshalRaynor3
Marshal Dominion Old

Development Edit

JimRaynor SC2 DevRend2

Raynor's old appearance

Raynor was conceived within the first two years of the game's development.[1] He appeared in early builds of Heroes of the Storm. He was good at supporting fellow heroes and troops and could bestow bonuses on them. He benefited from intelligence items.

As with all heroes in the game in its early development, he had a "good" and "evil" version. The former was much like his appearance in Wings of Liberty. As an evil hero however, he became "Emperor Raynor", complete with more evil-looking armor and weaponry.[2]

Original Stats
  • Life: 2
  • Attack: 1.75
  • Abilities: 4
  • Speed: 3.25[2]
Original Abilities
  • Command aura
  • Piercing shot
  • Mark target
  • Flare
  • Rally
  • Call reinforcements[2]

Trivia Edit

Patch changes Edit

References Edit

  1. 2016-11-21, BlizzCon 2016 Heroes of the Storm Deep Dive Panel Transcript. Blizzplanet, accessed on 2016-11-21
  2. 2.0 2.1 2.2 StarCraft Legacy staff. 2010-10-22. BlizzCon 2010 StarCraft II Custom Maps and Editor Panel. StarCraft Legacy. Accessed 2010-10-23.

External links Edit