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Heroes of the Storm Patch Notes: June 28, 2017

June 13, 2017 • • • • • List of Patches • • • • • July 11, 2017


Assassin Edit

Genji Edit

Level 4
  • Shuriken Mastery (Q)
    • Bonus damage reduced from 30 to 25
  • Dragon Claw (Active)
    • Damage required reduced from 375 to 330
    • Damage dealt increased from 180 to 190
Level 7
  • Dodge (Passive)
    • Cooldown increased from 8 to 12 seconds

Malthael Edit

Abilities
Talents
  • Level 4
    • Throwing Shade (E)
      • Cooldown reduction increased from 2 to 4 seconds
      • Added functionality:
        • Now also reduces the Mana cost of Death Shroud on quest completion from 50 to 25
  • Level 13
    • Ethereal Existence (Trait)
      • Armor reduced from 15 to 10 per Hero hit
      • Maximum Armor bonus increased from 45 to 50
    • Inevitable End (Active)
      • Cooldown reduced from 30 to 20 seconds
  • Level 16
  • Level 20
    • Reaper of Souls (R)
      • Added functionality:
        • Now passively increases the duration of Tormented Souls by 1 second
Developer Comment: Death has arrived, and he’s definitely doing his job (somewhat too well). His winrate has climbed a lot faster (and higher) than anticipated, so the majority of these changes are nerfs. In particular, there was really powerful synergy between Trait focused Talent choices and Tormented Souls. We think that by reducing the power of each individual part, it will bring this angel down to Earth.

Thrall Edit

Abilities
Talents
  • Level 4
    • Feral Resilience (W)
      • Added functionality:
        • Heroes hit by Feral Spirit grant Thrall 3 charges of Frostwolf Resilience
  • Level 13
    • Spirit Shield (Passive)
      • Cooldown reduction per Frostwolf Resilience stack increased from 5 to 8 seconds
  • Level 20
    • Wind Rush (Active)
      • Cooldown increased from 70 to 80 seconds

Zeratul Edit

Zul'jin Edit

Abilities
  • Guillotine (R)
    • Base damage increased from 210 to 350
    • Damage multiplier at extremely low health decreased from 500% to 300%
Talents
  • Level 20
    • Ensnare (Active)
      • Range increased from 7.8 to 10
      • Cooldown reduced from 60 to 45 seconds
      • Duration increased from 2 to 3 seconds

Specialist Edit

Medivh Edit

  • Level 7
    • Raven Familiar (E)
      • Ravens created by this talent will now only attack Heroic targets

Probius Edit

Support Edit

Brightwing Edit

Abilities
  • Pixie Dust (E)
    • Movement Speed duration reduced from 4 to 3 seconds
    • No longer grants Block charges
    • New functionality:
      • Grants 30 Spell Armor for 3 seconds
Talents
  • Shield Dust (E)
    • Added functionality:
      • Pixie Dust also grants 50 Physical Armor for the duration

Lucio Edit

Abilities
  • Amp It Up Healing increased from 14.5 to 15.5
Talents
  • Up the Frequency (E)
    • Cooldown per Basic Attack increased from .35 to .45 seconds
Developer Comment: The idea here is to give back his intentional healing since we took out so much of his passive healing away. This may also hopefully help Reverse Amp/Bring it Together pick rates on their tiers as well.

Tassadar Edit

Abilities
Talents
  • Level 1
    • Khaydarin Resonance (Q)
      • First unlock shield value bonus increased from 15% to 20%
      • Second unlock shield bonus increased from 30% to 40%
    • Templar's Will (Passive)
      • Damage bonus of first quest unlock reduced from 150% to 125%

Uther Edit

Level 1
Level 4
Level 7
Level 16
  • Benediction (Active)
    • Cooldown increased from 40 to 60 seconds
Developer Comment: When we looked at how to nerf our Paladin, we knew that Uther was designed to be great at shutting down enemy teams with lockdown, and we want to continue with that as one of his major strengths, but Guardian of Ancient Kings negated these enemy plays too well. Statistically, it isn’t outperforming the other Talents on the tier by a significant margin unless you look at the highest levels of play, but at those levels the power of this talent could feel frustrating to play against. After these changes, we think it will be a situational pick against teams with a lot of hard disables, but may not be the best choice if the team only has 1 or 2 things that will provide the increased Armor.

Warrior Edit

D.Va Edit

Stats
  • Mech Basic Attack Damage reduced from 22.5 to 21
  • Mech Health reduced from 2060 to 2000
  • Mech Health Regeneration reduced from 4.86 to 4.17
Talents

Dehaka Edit

Stats
  • Basic Attack damage reduced from 110 to 105
Abilities
Talents
  • Ferocious Stalker (W)
    • New functionality:
      • Increase the damage of Dark Swarm by 40% while the Brushstalker buff is active

Bug fixes Edit

General
  • Fixed several issues that could cause the game client to crash.
Art
  • Malthael: Casting Last Rites multiple times on the same target will no longer cause overhead visual effects from the second cast to appear untextured.
Heroes, Abilities, and Talents
  • Chromie: Fixed an issue that could allow two instances of Slowing Sands to exist at once.
  • Dehaka: Completing Tissue Regeneration’s Quest will no longer prevent Essence earned via Hero takedowns from Healing Dehaka.
  • Samuro: Fixed an issue causing Wind Walk to last 9 seconds rather than 10.
  • Tassadar: Nullification will now correctly apply multiplicatively when the target is also affected by other damage reduction effects.; Can no longer use his Basic Attack during Dimensional Shift while in Archon form.
  • Thrall: Percent Health damage dealt by Basic Attacks after casting Feral Spirit with the Alpha Wolf Talent now correctly count as Ability Damage.; The bonus Heal amount granted by Frostwolf's Grace will no longer apply to all Frostwolf Resilience procs.
  • Tyrande: The Bonus Damage amount that appears in Ranger's buff bar tooltip will now update properly.

External links Edit

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