“ | Let our enemies beware!
|
” |
(4/10) (7/10) (5/10) (5/10)
Malfurion is a Ranged Support Hero from the Warcraft franchise. With the honorable title of "Archdruid", is the greatest druid on Azeroth, and a student of the demigod Cenarius. Communing with nature and Cenarius through the Emerald Dream, Malfurion protects the wilds from both demonic influences and the savage Horde.
Background
Malfurion Stormrage was the first night elf druid, and initiated the mainstream use of druidism among the night elven people ten millennia ago under tutelage of the demigod Cenarius within Val'sharah. Through Malfurion's guidance, the kaldorei managed to successfully halt the Burning Legion's first invasion of Azeroth during the War of the Ancients. In its aftermath, he became the greatest of the world's archdruids. Malfurion Stormrage is the twin brother of Illidan Stormrage, as well as the loving and beloved husband of the high priestess of Elune, Tyrande Whisperwind. Together, the two have represented the highest leadership of the night elves ever since the fall of Queen Azshara and her Highborne caste.
Gameplay Summary
Malfurion is a Ranged Support Hero that has powerful healing-over-time and can applies various debuffs to make easier for his allies to engage. He is also the only Hero in the game that can restore other Heroes' Mana.
Overall, Malfurion is best used in defensive teams or teams that already have considerable self-sustain, complementing his slow healing.
Strengths
- Considerable low Mana usage.
- Regrowth has one of the strongest single target healing potentials in the game, especially when empowered by the talents Life Seed and Ysera's Gift.
- Entangling Roots is a powerful area of effect crowd control ability, great for both offense and defense.
- If talented, Moonfire gives Malfurion a strong waveclear potential.
- Can restore other Heroes' Mana with Innervate.
Weaknesses
- Lacks healing burst.
- Cannot deal against aggressive teams focused on burst and dive.
- Innervate cannot be self cast.
Abilities
Mana: 70
Cooldown: 14 seconds
Roots enemy Heroes in an area for 1.25 seconds, and deals 117 (+4% per level) damage over the duration. Affected area grows over 3 seconds.
Traits
Heroic Abilities
Tier 4 (Hero Level 10)
Mana: 80
Cooldown: 80 seconds
Heals nearby allied Heroes for 80 (+4% per level) Health per second for 8 seconds. Allies affected by Regrowth within Tranquility's area gain 10 Armor.
Tier 4 (Hero Level 10)
Mana: 100
Cooldown: 90 seconds
After a short delay, deal 310 (+4% per level) damage in a large area around you, silencing enemies making them unable to use Abilities for 3 seconds.
Talents
- Tier 1, Hero Level 1
Tier 1 (Hero Level 1)
Innervate's cooldown recharges 25% faster per ally affected by Regrowth.
Tier 1 (Hero Level 1)
Increase Moonfire's damage to Minions by 75%.
Quest: Every 5 Minions killed nearby increase this bonus by 1%, up to 25%. After reaching a 25% bonus, Moonburn's bonus damage also applies to Mercenaries and Monsters.
Tier 1 (Hero Level 1)
Cooldown: 45 seconds
Places a Scouting Drone at target location, granting vision and revealing a large area around it for 45 seconds. This drone cannot be hidden and is killed by enemies with 2 Basic Attacks. Stores up to 2 charges.
- Tier 2, Hero Level 4
Tier 2 (Hero Level 4)
Increases the range of Regrowth, Moonfire, and Entangling Roots by 25%.
Tier 2 (Hero Level 4)
Entangling Roots also spawns a Treant that does 65 damage per second and lasts 10 seconds.
Quest: Hitting enemy Heroes with Entangling Roots permanently increases the Treant's damage per second by 7.
- Tier 3, Hero Level 7
Tier 2 (Hero Level 4)
Enemy Heroes Rooted by Entangling Roots receive 30% less healing from all sources for 2 seconds.
Tier 7 (Hero Level 20)
If Moonfire hits a Hero, its cooldown is reduced by 1 second and the next Moonfire within 6 seconds deals 20% more damage. This damage bonus stacks up to 60%.
- Tier 4, Hero Level 10
Tier 4 (Hero Level 10)
Mana: 80
Cooldown: 80 seconds
Heals nearby allied Heroes for 80 (+4% per level) Health per second for 8 seconds. Allies affected by Regrowth within Tranquility's area gain 10 Armor.
Tier 4 (Hero Level 10)
Mana: 100
Cooldown: 90 seconds
After a short delay, deal 310 (+4% per level) damage in a large area around you, silencing enemies making them unable to use Abilities for 3 seconds.
- Tier 5, Hero Level 13
Tier 5 (Hero Level 13)
Cooldown: 60 seconds
Activate to reduce an enemy Hero's damage by 50% and Movement Speed by 50% for 4 seconds.
Tier 5 (Hero Level 13)
Cooldown: 60 seconds
Activate to place yourself in Stasis and gain Invulnerability for 3 seconds.
- Tier 6, Hero Level 16
Tier 6 (Hero Level 16)
While above 75% Health, Regrowth's additional healing-over-time is increased by 60%.
Tier 3 (Hero Level 7)
Increase the Root duration of Entangling Roots by 0.3 seconds. When Malfurion is Stunned, the cooldown of Entangling Roots instantly resets. This can only occur every 10 seconds.
Tier 5 (Hero Level 13)
Using Innervate also grants Malfurion 50 Mana and causes his Cooldowns to refresh 50% faster for 5 seconds.
- Tier 7, Hero Level 20
Tier 7 (Hero Level 20)
Each enemy Hero hit by Moonfire reduces the cooldown of Tranquility by 3 seconds. Increase Tranquility's healing by 10% per ally affected by Regrowth.
Tier 7 (Hero Level 20)
Activate to Channel for 1 second, and then instantly teleport and cast Twilight Dream at the targeted location. Cooldown is shared with Twilight Dream.
Passive: Increase Twilight Dream's Silence duration to 4 seconds.
Tier 7 (Hero Level 20)
Cooldown: 45 seconds
Activate to give all nearby allied Heroes a Shield for 20% of their max Health for 3 seconds.
Tier 7 (Hero Level 20)
Cooldown: 60 seconds
Activate to reset the cooldowns of your Basic Abilities.
Talent Builds
- Balanced Build: This build gives Malfurion a lot of versatility, increasing his already high utility. Tweaks can be made depending on the map and matches. For example, should the allied team already has good peeling, enough to keep Malfurion safe, Ice Block can be replaced with Life Seed, to further increase Malfurion's healing capabilities with an auto-cast smart heal.
- Moonfire Build: Also known as the "Moonkin Build", it gives Malfurion a remarkable waveclear potential by, as the name suggests, improving Moonfire to its maximum effectiveness. This build is useful in maps that require high waveclear (such as Tomb of the Spider Queen), and is recommended when the team already have another healer, or Heroes with good self-sustain (such as The Butcher and Thrall).
Tips
- Use Regrowth when incoming damage is anticipated.
- However, avoid using on targets with nearly full health.
- Regrowth can be cast on Minions and Mercenaries.
- Moonfire's low mana and cooldown makes it a great scouting tool even if Scout Drone is taken, as well a great poking tool; use it to check bushes, hit opponents in stealth, dismount opponents, and even to destroy Zagara's Creep Tumor.
- Entangling Roots can be rather easy to avoid, so try using it to follow up other forms of crowd control (for example, right when an opponent is stunned).
- Save Twilight Dream for big teamfights, and try to use it when opponents use their more powerful cooldowns and Heroic Abilities, or after a crowd control chain unleashed by your own team.
- Use Tranquility preemptively during teamfights, when your opponents start taking damage. Malfurion will maintain Tranquility even if he is stunned.
Matchups
Pairings
Malfurion shines when paired with more defensive Heroes and resilient frontline Heroes, as his lack of burst makes hard for heal to deal with hard engage team compositions. Innervate makes nearly all "mage" characters very potent, as well any other Hero that relies heavily on mana. Lastly, Entangling Roots is great when having other Heroes that can follow it up for massive crowd control chains.
Effective against
Malfurion doesn't actually excel against any Hero, as he should never engage directly. However, he can greatly capitalize against opponents with poor movement options thanks to Entangling Roots, as well shutdown the whole team with a well timed Twilight Dream.
Effective foes
Malfurion's main issue is dealing with burst damage. Therefore, facing hard engage team compositions with explosive cooldowns can make difficult for his healing to be truly effective. Additionally, opponents with abilities that grants them the Unstoppable status (such as Cleanse can negate Entangling Roots. His poor mobility can also be capitalized when Entangling Roots is on cooldown, preventing Malfurion from escaping.
Skins
- Archdruid (base)
Archdruid | Raven | Tundra |
- Storm Mantle 100
- Although Broll Bearmantle had saved the Archdruid's life, it had cost him his own. Even now, Malfurion wears his armor to remind himself of the sacrifices that saved Hyjal.
Storm Mantle | Autumn | Ice | Shadow |
- Waywatcher 100
- Malorne the Waywatcher's power transcends death itself. Those who dedicate their lives to fighting for nature carry on his great work.
Waywatcher | Dream | Nightmare |
- Betrayer 400
- Sargeras's whispers of power were impossible for Malfurion to resist. She had called him "Betrayer"...Soon, they would all call him Master.
Betrayer | Satyr | Wild |
- Druid of the Flame 400
- Majordomo Stormrage felt the change instantly. Though only a small spark, it was enough to signify his incantations had finally broken through. When the Firelord arrived, the Nexus would burn.
Druid of the Flame | Fel | Molten | Exiled 600 |
Development
Malfurion was conceived within the first two years of the game's development.[1]
Patch changes
- (Patch September 5, 2017) Note: Exiled Druid of the Flame skin added.
- (Patch June 13, 2017) Note: Received updated visual effects to coincide with Talent updates.
- (Patch October 6, 2015) Note: Betrayer Malfurion has received additional visual polish for certain Abilities and Talents.
References
- ↑ 2016-11-21, BlizzCon 2016 Heroes of the Storm Deep Dive Panel Transcript. Blizzplanet, accessed on 2016-11-21