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Franchise-warcraft This is from the Warcraft universe.


Let our enemies beware!

Damage (4/10) Utility (7/10) Survivability (5/10) Complexity (5/10)

Malfurion is a Ranged Support Hero from the Warcraft franchise. With the honorable title of "Archdruid", is the greatest druid on Azeroth, and a student of the demigod Cenarius. Communing with nature and Cenarius through the Emerald Dream, Malfurion protects the wilds from both demonic influences and the savage Horde.

Background

Malfurion Stormrage was the first night elf druid, and initiated the mainstream use of druidism among the night elven people ten millennia ago under tutelage of the demigod Cenarius within Val'sharah. Through Malfurion's guidance, the kaldorei managed to successfully halt the Burning Legion's first invasion of Azeroth during the War of the Ancients. In its aftermath, he became the greatest of the world's archdruids. Malfurion Stormrage is the twin brother of Illidan Stormrage, as well as the loving and beloved husband of the high priestess of Elune, Tyrande Whisperwind. Together, the two have represented the highest leadership of the night elves ever since the fall of Queen Azshara and her Highborne caste.

Gameplay Summary

Malfurion is a Ranged Support Hero that has powerful healing-over-time and can applies various debuffs to make easier for his allies to engage. He is also the only Hero in the game that can restore other Heroes' Mana.

Overall, Malfurion is best used in defensive teams or teams that already have considerable self-sustain, complementing his slow healing.

Strengths

  • Considerable low Mana usage.
  • Regrowth has one of the strongest single target healing potentials in the game, especially when empowered by the talents Life Seed and Ysera's Gift.
  • Entangling Roots is a powerful area of effect crowd control ability, great for both offense and defense.
  • If talented, Moonfire gives Malfurion a strong waveclear potential.
  • Can restore other Heroes' Mana with Innervate.

Weaknesses

  • Lacks healing burst.
  • Cannot deal against aggressive teams focused on burst and dive.
  • Innervate cannot be self cast.

Abilities

IconRegrowth
Regrowth (Q)
Mana: 35
Cooldown: 5 seconds

Heal an ally for 400 (+4% per level) Health over 20 seconds.

IconMoonfire
Moonfire (W) [Area of Effect]
Mana: 10
Cooldown: 3 seconds

Deal 90 (+4% per level) damage to enemies within target area and reveal them for 2 seconds.

Allies with an active Regrowth are healed for 130 Health for each enemy Hero hit by Moonfire.

IconRoots
Entangling Roots (E) [Area of Effect]
Mana: 70
Cooldown: 14 seconds

Roots enemy Heroes in an area for 1.25 seconds, and deals 117 (+4% per level) damage over the duration. Affected area grows over 3 seconds.

Traits

IconInnervate
Innervate (D)
Cooldown: 30 seconds

Grant an allied Hero 20% of their maximum Mana over 5 seconds. While affected by Innervate, their Basic Ability cooldowns recharge 50% faster.

Heroic Abilities

IconTranquility
Tranquility [Heroic Ability]
Tier 4 (Hero Level 10)
Mana: 80
Cooldown: 80 seconds

Heals nearby allied Heroes for 80 (+4% per level) Health per second for 8 seconds. Allies affected by Regrowth within Tranquility's area gain 10 Armor.

IconTwilightDream
Twilight Dream [Heroic Ability]
Tier 4 (Hero Level 10)
Mana: 100
Cooldown: 90 seconds

After a short delay, deal 310 (+4% per level) damage in a large area around you, silencing enemies making them unable to use Abilities for 3 seconds.

Talents

Level1 Tier 1, Hero Level 1
IconInnervate
Shan'do's Clarity
Tier 1 (Hero Level 1)

Innervate's cooldown recharges 25% faster per ally affected by Regrowth.

IconMoonfire
Moonburn [Repeatable]
Tier 1 (Hero Level 1)

Increase Moonfire's damage to Minions by 75%.
IconQuestTalent Quest: Every 5 Minions killed nearby increase this bonus by 1%, up to 25%. After reaching a 25% bonus, Moonburn's bonus damage also applies to Mercenaries and Monsters.

Storm temp war3 btnreveal
Scouting Drone
Tier 1 (Hero Level 1)
Cooldown: 45 seconds

Places a Scouting Drone at target location, granting vision and revealing a large area around it for 45 seconds. This drone cannot be hidden and is killed by enemies with 2 Basic Attacks. Stores up to 2 charges.


Level4 Tier 2, Hero Level 4
IconElunesGrace
Elune's Grace
Tier 2 (Hero Level 4)

Increases the range of Regrowth, Moonfire, and Entangling Roots by 25%.

IconMoonfire
Full Moonfire
Tier 2 (Hero Level 4)

Moonfire radius increased by 50% and Mana cost reduced to 5.

IconRoots
Vengeful Roots [Repeatable]
Tier 2 (Hero Level 4)

Entangling Roots also spawns a Treant that does 65 damage per second and lasts 10 seconds.
IconQuestTalent Quest: Hitting enemy Heroes with Entangling Roots permanently increases the Treant's damage per second by 7.


Level7 Tier 3, Hero Level 7
IconRoots
Strangling Vines
Tier 2 (Hero Level 4)

Enemy Heroes Rooted by Entangling Roots receive 30% less healing from all sources for 2 seconds.

IconMoonfire2
Lunar Shower
Tier 7 (Hero Level 20)

If Moonfire hits a Hero, its cooldown is reduced by 1 second and the next Moonfire within 6 seconds deals 20% more damage. This damage bonus stacks up to 60%.

IconMoonfire
Hindering Moonfire
Tier 5 (Hero Level 13)

Moonfire slows targets by 25% for 2 seconds.


Level10 Tier 4, Hero Level 10
IconTranquility
Tranquility [Heroic Ability]
Tier 4 (Hero Level 10)
Mana: 80
Cooldown: 80 seconds

Heals nearby allied Heroes for 80 (+4% per level) Health per second for 8 seconds. Allies affected by Regrowth within Tranquility's area gain 10 Armor.

IconTwilightDream
Twilight Dream [Heroic Ability]
Tier 4 (Hero Level 10)
Mana: 100
Cooldown: 90 seconds

After a short delay, deal 310 (+4% per level) damage in a large area around you, silencing enemies making them unable to use Abilities for 3 seconds.


Level13 Tier 5, Hero Level 13
IconRegrowth
Life Seed
Tier 5 (Hero Level 13)

Nearby damaged allied Heroes will automatically gain the heal over time portion of Regrowth. This effect has a 20 second cooldown.

IconShrinkRay
Shrink Ray
Tier 5 (Hero Level 13)
Cooldown: 60 seconds

Activate to reduce an enemy Hero's damage by 50% and Movement Speed by 50% for 4 seconds.

IconIceBlock
Ice Block
Tier 5 (Hero Level 13)
Cooldown: 60 seconds

Activate to place yourself in Stasis and gain Invulnerability for 3 seconds.


Level16 Tier 6, Hero Level 16
IconRegrowth
Ysera's Gift
Tier 6 (Hero Level 16)

While above 75% Health, Regrowth's additional healing-over-time is increased by 60%.

IconRoots
Tenacious Roots
Tier 3 (Hero Level 7)

Increase the Root duration of Entangling Roots by 0.3 seconds. When Malfurion is Stunned, the cooldown of Entangling Roots instantly resets. This can only occur every 10 seconds.

IconInnervate
Revitalize
Tier 5 (Hero Level 13)

Using Innervate also grants Malfurion 50 Mana and causes his Cooldowns to refresh 50% faster for 5 seconds.


Level20 Tier 7, Hero Level 20
IconTranquility
Serenity
Tier 7 (Hero Level 20)

Each enemy Hero hit by Moonfire reduces the cooldown of Tranquility by 3 seconds. Increase Tranquility's healing by 10% per ally affected by Regrowth.

IconTwilightDream
Astral Communion
Tier 7 (Hero Level 20)

Activate to Channel for 1 second, and then instantly teleport and cast Twilight Dream at the targeted location. Cooldown is shared with Twilight Dream.

Passive: Increase Twilight Dream's Silence duration to 4 seconds.

IconStormShield
Storm Shield
Tier 7 (Hero Level 20)
Cooldown: 45 seconds

Activate to give all nearby allied Heroes a Shield for 20% of their max Health for 3 seconds.

IconRewind
Rewind
Tier 7 (Hero Level 20)
Cooldown: 60 seconds

Activate to reset the cooldowns of your Basic Abilities.

Talent Builds

  • Balanced Build: This build gives Malfurion a lot of versatility, increasing his already high utility. Tweaks can be made depending on the map and matches. For example, should the allied team already has good peeling, enough to keep Malfurion safe, Ice Block can be replaced with Life Seed, to further increase Malfurion's healing capabilities with an auto-cast smart heal.
  • Moonfire Build: Also known as the "Moonkin Build", it gives Malfurion a remarkable waveclear potential by, as the name suggests, improving Moonfire to its maximum effectiveness. This build is useful in maps that require high waveclear (such as Tomb of the Spider Queen), and is recommended when the team already have another healer, or Heroes with good self-sustain (such as The Butcher and Thrall).

Tips

  • Use Regrowth when incoming damage is anticipated.
    • However, avoid using on targets with nearly full health.
    • Regrowth can be cast on Minions and Mercenaries.
  • Moonfire's low mana and cooldown makes it a great scouting tool even if Scout Drone is taken, as well a great poking tool; use it to check bushes, hit opponents in stealth, dismount opponents, and even to destroy Zagara's Creep Tumor.
  • Entangling Roots can be rather easy to avoid, so try using it to follow up other forms of crowd control (for example, right when an opponent is stunned).
  • Save Twilight Dream for big teamfights, and try to use it when opponents use their more powerful cooldowns and Heroic Abilities, or after a crowd control chain unleashed by your own team.
  • Use Tranquility preemptively during teamfights, when your opponents start taking damage. Malfurion will maintain Tranquility even if he is stunned.

Matchups

Pairings

Malfurion shines when paired with more defensive Heroes and resilient frontline Heroes, as his lack of burst makes hard for heal to deal with hard engage team compositions. Innervate makes nearly all "mage" characters very potent, as well any other Hero that relies heavily on mana. Lastly, Entangling Roots is great when having other Heroes that can follow it up for massive crowd control chains.

The Butcherplate
A well timed Entangling Roots after a Ruthless Onslaught allows The Butcher to secure many kills.


Chromieplate
Chromie's Temporal Loop combo is already deadly by its own, and it becomes even more powerful when combined with Entangling Roots. Additionally, since Sandblast has low cooldown, it's not unusual for Chromie to be out of mana fast, where Innervate allows her to stay on the battlefield for longer.


Gul'danplate
Entangling Roots can greatly aids Gul'dan to land his Corruption multiple times. A well timed Entangling Roots can also incapacitate opponents during Horrify. While Gul'dan can recover his mana on his own with Life Tap, Innervate's cooldown reduction is very helpful for reducing Corruption, as well decreasing the use of Life Tap, as it puts Gul'dan at risk.


Jainaplate
Jaina's natural crowd control in the form of Frostbite makes landing Entangling Roots easier, allowing them to combo their abilities together and secure kills with Blizzard and Ring of Frost. Being very mana intensive, Innervate becomes invaluable.


Kael'thasplate
Similarly to Jaina, Kael'thas's Gravity Lapse can be combo'ed with Entangling Roots for a massive crowd control chain. Of all the "mage" characters, Kael'thas burns his mana the quickiest, where Innervate again plays a major role.


Li-Mingplate
Li-Ming's high explosive cooldowns makes her a valuable ally to Malfurion. Her lack of crowd control abilities is balanced with Malfurion's Entangling Roots, allowing her to dish out damage. In addition, her very low cooldowns become even lower when affected by Innervate.


Nazeeboplate
Nazeebo and Malfurion can set up a lot of traps with Zombie Wall and Entangling Roots, allowing them to secure chokepoints to prevent opponents from fleeing. Entangling Roots is also great to help Nazeebo with his Corpse Spiders build.


Stukovplate
A combination of Entangling Roots and Lurking Arm can completely shutdown enemy Heroes. In addition, Malfurion's heal-over-time complements Stukov's.


Zaryaplate
Zarya helps shore up one of Malfurion’s biggest weaknesses: burst damage. Malfurion’s heals over time will continue to renew everyone’s Health behind the safety of a shields, making the whole team very hard to kill.


Effective against

Malfurion doesn't actually excel against any Hero, as he should never engage directly. However, he can greatly capitalize against opponents with poor movement options thanks to Entangling Roots, as well shutdown the whole team with a well timed Twilight Dream.

Cassiaplate
Getting rooted is often a death-sentence for Cassia since Avoidance is only active while she is moving. Not only is Malfurion a master of rooting over-zealous Heroes, he also brings enough healing-over-time to help patch up any of the consistent damage Cassia wants to throw at his team. While Malfurion is rarely a direct threat to Cassia, any follow up from his team while she is rooted will quickly end in a one-way trip back to the fountain.


D.Vaplate
Malfurion's Roots not only stop D.Va in her tracks during Boosters, but can also root D.Va in pilot form after she pops out, helping the opposing team secure the kill on her.


Genjiplate
Malfurion supports his allies in many ways that are detrimental to Genji’s options. His Regrowth ability makes it hard for Genji to trade favorably on his kill targets, Entangling Roots is an excellent follow-up CC to other stuns or roots, and Twilight Dream is an effective answer to controlling the assassin’s ability to utilize important defensive cooldowns at critical moments.


Lunaraplate
Altough Lunara technically has advantage over Malfurion, he can outheal her poison damage under the right conditions (namely Gift of Ysera).


Samuroplate
Although a lot of people might not know this, Moonfire is also a revealer! This means that Malfurion can quickly start picking out the real Samuro from the imposters. He also brings both Entangling Roots and Twilight Dream, both of which are very effective at locking-down and eliminating the illusive Blademaster.


Effective foes

Malfurion's main issue is dealing with burst damage. Therefore, facing hard engage team compositions with explosive cooldowns can make difficult for his healing to be truly effective. Additionally, opponents with abilities that grants them the Unstoppable status (such as Cleanse can negate Entangling Roots. His poor mobility can also be capitalized when Entangling Roots is on cooldown, preventing Malfurion from escaping.

The Butcherplate
Ruthless Onslaught and Lamb to the Slaughter allows The Butcher to completely shutdown Malfurion before he has any time to react (altough a well timed Twilight Dream can cancel The Butcher's Ruthless Onslaught.


Tracerplate
Tracer's slippery nature makes hard to land Entangling Roots reliably, as even if caught, she can simply use Recall. She is also sticky and can easily focus on Malfurion, capitalizing on his poor movement options.


Varianplate
If specced into Twin Blades of Fury and Mortal Strike, Varian can effectively negate Malfurion's healing if he manages to stick on him.


Skins

Archdruid (base)
MalfurionDefault MalfurionARed MalfurionABrown
Archdruid Raven Tundra
Storm Mantle IconShard 100
Although Broll Bearmantle had saved the Archdruid's life, it had cost him his own. Even now, Malfurion wears his armor to remind himself of the sacrifices that saved Hyjal.
Malfurion - Storm Mantle Malfurion - Storm Mantle - Autumn Malfurion - Storm Mantle - Ice Malfurion - Storm Mantle - Shadow
Storm Mantle Autumn Ice Shadow
Waywatcher IconShard 100
Malorne the Waywatcher's power transcends death itself. Those who dedicate their lives to fighting for nature carry on his great work.
MalfurionMasterPurple MalfurionMasterGreen MalfurionMasterRed
Waywatcher Dream Nightmare
Betrayer IconShard 400
Sargeras's whispers of power were impossible for Malfurion to resist. She had called him "Betrayer"...Soon, they would all call him Master.
MalfurionBPurple MalfurionBRed MalfurionBBrown
Betrayer Satyr Wild
Druid of the Flame IconShard 400
Majordomo Stormrage felt the change instantly. Though only a small spark, it was enough to signify his incantations had finally broken through. When the Firelord arrived, the Nexus would burn.
Malfurion - Druid of the Flame Malfurion - Druid of the Flame - Fel Malfurion - Druid of the Flame - Molten Malfurion - DOTF - Exiled
Druid of the Flame Fel Molten Exiled IconShard 600

Development

Malfurion was conceived within the first two years of the game's development.[1]

Patch changes

References

  1. 2016-11-21, BlizzCon 2016 Heroes of the Storm Deep Dive Panel Transcript. Blizzplanet, accessed on 2016-11-21

External Links

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