Most dryads are fierce protectors of the forest, preferring to spend their days keeping watch over the trees. Lunara, however, has ventured out of the woodlands she once called home, turning her ferocity—and her spears—toward any who would seek to exploit nature’s bounty.
Your Basic Attacks and damaging Abilities poison their target, dealing 36 (+5% per level) damage a second for 3 seconds. Every additional application increases the duration by 3 seconds, up to a maximum of 9 seconds.
Activate to remove all stuns, roots, silences, slows, fears, and damage over time effects from yourself and an ally. For 2 seconds after, the duration of stuns, roots, silences, slows, and fears are reduced by 50%.
Auriel shines when she has an ally that can consistently deal damage, steadily fueling her healing power. The consistent and predictable nature of Lunara’s damage also makes it a lot easier to use Ray of Hope’s healing efficiently, rarely wasting energy.
Genji often must patiently bide his time, waiting to prey on low health heroes that can be taken down to reset his Swift Strike ability. Heroes like Lunara who do significant AoE damage are excellent for lowering the Health pools of the enemy team, setting Genji up to engage and finish them off.
Lunara's Nature's Toxin combined with Malthael's Reaper's Mark is perfect to slowly execute Heroes as they try to escape. Since damage-over-time effects stack, this results in an outstanding sustained damage that slowly cripples opponents.
Lunara can bait Genji into overextending, resulting on him getting outnumbered by the opposing team. Additionally, any form of damage-over-time will continue to tick after Genji's Deflect, which makes Lunara a very dangerous enemy for him to face directly.
Despite his outstanding self-sustain, Lunara can dish out damage faster than Malthael can heal. Her natural increased speed allows her to easily avoid and kite Maltahel, preventing him to inflict her with Reaper's Mark, thus negating his only form of gap closer, Wraith Strike.
Ragnaros has no great way to engage on enemy heroes by himself, and can be easily kited. Heroes like Lunara that have great poke and can easily run away when he tries to engage give him a hard time.
Samuro lives and dies by his Wind Walk ability, and if you can find a way to make that harder to use, you will fare much better against him. Lunara’s Nature's Toxin does a great job of keeping the slippery Orc from vanishing and escaping. Although Windwalk makes Samuro unrevealable for 1 second, Lunara’s Toxin damage will break him out soon after.
Once Lunara has applied her damage over time to Valeera, it can be difficult for her to effectively Vanish during a team fight.
While Zarya’s shielding is great against predictable burst damage, she struggles against damage over time and area of effect damage. In addition, Zarya doesn’t have the lockdown necessary to really punish the fast moving Lunara.
(Patch February 2, 2016) Note:Lunara's Basic Attack has received responsiveness improvements; Ranged Basic Attack animation speed increased by 50%.; Melee Basic Attack animation speed increased by 300% to match the ranged animation’s new speed.
(Patch January 20, 2016) Note:Health increased from 1300 to 1430; Health Regeneration increased from 2.7083 to 2.9804 Health per second.