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LostVikings-logo This is from the Lost Vikings universe.


We're lost again!

Damage (7/10) Utility (5/10) Survivability (6/10) Complexity (10/10)

The 'Lost Vikings are a Melee/Ranged Specialist 3-in-1 Hero, the titular protagonists of the Lost Vikings universe, bearing the names of (from left to right in the image to the right) Olaf the Stout, Erik the Swift and Baleog the Fierce'. They appear as a single playable Hero called "the Lost Vikings".[1]

The Lost Vikings are three Heroes in one that can focus their efforts or split up to cover more ground. They have lowered death timers compared to other Heroes.

Background[]

The Lost Vikings are back! While they briefly considered retirement after defeating the emperor Tomator, there were only so many polar bears they could wrestle before falling into a Nexus portal seemed like a solid life decision.

Gameplay Summary[]

The Lost Vikings are a unique and very complex Specialist, as they are, essentially, three Heroes in one. The player controls each Viking individually, with each one having their own characteristics that must be taken in account. Because of this, their primary function is to split-push and control the battlefield from isolated points.

Overall, the Lost Vikings are challenging to use as they require a high level of micromanagement and map awareness. Players must be quick to judge where to position them and how to engage. Ultimately, they can give the allied team a huge advantage in objective heavy maps, as the Lost Vikings can focus on split-pushing and soaking experience to give their team the upper hand.

Strengths[]

  • Each Viking has their own unique characteristics that should be taken in account.
    • Olaf has the most health of all the Vikings and has increased health-regen when out of combat. He can also charge at opponents, slowing them.
    • Baelog has the highest Basic Attack damage of all the Vikings, which are ranged and splashes to opponents behind the main target, making him very effective at waveclearing.
    • Erik runs the fastest of all the Vikings and his ranged Basic Attacks have the highest range.
      • If talented into It's a Sabotage! at level 4, he can become very efficient at roaming lanes and worning down structures.
  • Can soak all lanes at the same time, freeing up their team to gank / take mercenery camps / do objectives.
    • Because of this, they can generate large amounts of experience and give the team a huge level advantage.
  • Can stack life regeneration from their trait, Viking Hoard, and use no mana, allowing them to stay in lanes indefinitely.
  • Have access to different talents to grant them sets of Basic Abilities.
    • Viking Bribery (E), avaliable on level 1, provides a massive advantage on claiming mercenary camp, specially if each Viking is soaking on a different lane.
    • Spin to Win (Q), avaliable on level 7, significantly increases the Vikings' damage output and waveclear potential, as well their impact in teamfights.
    • Norse Force! (Q), avaliable on level 7, greatly aids the Vikings' survivability, as they're very fragile on their own.
    • Jump! (W), avaliable on level 13, provides the Vikings with highly efficient escape tool, allowing the Vikings to escape otherwise lethal situations, such as bodyblocks and targeted abilities.
    • Nordic Attack Squad (W), avaliable on level 13, allows the Vikings to deal surprisingly high damage to enemy Heroes, being mostly useful in teamfights.
  • Play Again! is a very versatile ability, that not only allows for recovering fallen Vikings in battle, but also for outstanding map control, which can be used in a very offensive manner to secure a victory.
  • Longboat Raid! allows for high pressure when sieging alongside the team and/or a Boss, as well being very powerful to defend map objectives.

Weaknesses[]

  • Can't mount.
  • Die very easily.
  • Contribute very little to teamfights.
  • Require the player to split their attention at all times.
  • Start with no abilities and must talent into them.
  • Require the cooperation of the rest of the team.

Abilities[]

SpinWin
Spin to Win (Q)
Cooldown: 12 seconds

Activate to have each Viking deal 106 (+4% per level) damage to nearby enemies.

IconNorseForce
Norse Force (Q)
Cooldown: 30 seconds

All Vikings gain a 115 (+4% per level) to 229 (+4% per level) point Shield, increasing in strength for each Viking alive. Lasts 4 seconds.

IconJump
Jump (W)
Cooldown: 30 seconds

Makes all Vikings Invulnerable and able to pass over enemies for 1.5 seconds.

IconGoGoGo
Go Go Go! (Z)
Cooldown: 30 seconds

The Vikings gain 30% increased Movement Speed for 4 seconds.

Selection[]

IconSelectOlaf
Select Olaf (1)

Olaf can charge enemies by right-clicking on them. 8 second cooldown. Olaf gains increased health regeneration when out of combat for 4 seconds.

IconSelectBaleog
Select Baleog (2)

Baleog deals 50% splash damage to enemies behind his attack target.

IconSelectErik
Select Erik (3)

Erik moves faster than the other Vikings and has a longer attack range.

IconSelectVikings
Select All Vikings (4)

The Lost Vikings can be controlled individually or as a group. Each Viking has particular strengths.

Traits[]

IconVikingHoard
Viking Hoard [Passive]

Gathering a Regeneration Globe with a Viking permanently increases all their Health Regeneration by 0.5 per second. Current Bonus: 1.5 Regen per second.

Heroic Abilities[]

IconLongboatRaid
Longboat Raid! [Heroic Ability]
Tier 4 (Hero Level 10)
Cooldown: 90 seconds

Hop into an Unstoppable Longboat that fires at nearby enemies for 117 (+4% per level) damage per second and can fire a mortar that deals 214 (+4% per level) damage in an area. The boat has increased Health for each Viking inside. If the boat is destroyed by enemies, all Vikings are stunned for 1.5 seconds. Lasts 15 seconds.

Requires all surviving Vikings to be nearby.

IconPlayAgain
Play Again! [Heroic Ability]
Tier 4 (Hero Level 10)
Cooldown: 80 seconds

Summon and revive all Lost Vikings at target location after a Viking channels for 2 seconds.

Only one Viking may attempt to summon at a time.

Talents[]

Tier 1, Hero Level 1[]

IconSelectOlaf
Olaf the Stout
Tier 1 (Hero Level 1)

Every 5 seconds, Olaf gains 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 2 charges.

IconSelectErik
Spy Games
Tier 1 (Hero Level 1)

After standing still for 3 seconds, Erik gains Stealth and his Sight Radius is increased by 75%. The Stealth persists for 3 seconds after moving.

IconSelectBaleog
Explosive Attacks
Tier 1 (Hero Level 1)

Increases Baleog’s splash damage against non-Heroic enemies to 100%.

IconBribe
Viking Bribery
Tier 1 (Hero Level 1)

Enemy Minions or captured Mercenaries killed near The Lost Vikings grant you stacks of Viking Bribery. Use 40 stacks to bribe target Mercenary, instantly defeating them. Does not work on Bosses. Maximum stacks available: 200. If a camp is defeated entirely with Bribe, the camp respawns 50% faster.

Tier 2, Hero Level 4[]

IconSelectBaleog
Pain Don't Hurt
Tier 2 (Hero Level 4)

Baleog's Basic Attacks and splash damage heal for 20% of the damage dealt. Healing is doubled against Heroes.

IconSelectErik
Erik the Swift
Tier 2 (Hero Level 4)

Permanently increases Erik's base Movement Speed by 10%, and as long as Erik is moving he heals 36 (+4% per level) Health per second.

IconSelectErik
It's a Sabotage!
Tier 2 (Hero Level 4)

Erik's Basic Attacks against Structures deal 175 (+4% per level) damage over 10 seconds.

IconMercenaryLord
Mercenary Lord
Tier 2 (Hero Level 4)

Non-Boss Mercenaries near your Hero deal 50% more damage. Reduces damage taken from Minions and Mercenaries by 50%.

Tier 3, Hero Level 7[]

IconSelectBaleog
Baleog the Fierce
Tier 3 (Hero Level 7)

Baleog's Basic Attacks increase his Attack Speed by 8%, stacking up to 5 times. After 3 seconds of not attacking, these stacks will rapidly decay.

SpinWin
Spin To Win! [Ability]
Tier 3 (Hero Level 7)
Cooldown: 10 seconds

Activate to have each Viking deal 106 (+4% per level) damage to nearby enemies.

IconNorseForce
Norse Force! [Ability]
Tier 3 (Hero Level 7)
Cooldown: 30 seconds

All Vikings gain a 115 (+4% per level) to 229 (+4% per level) point Shield, increasing in strength for each Viking alive. Lasts 4 seconds.

Tier 4, Hero Level 10[]

IconLongboatRaid
Longboat Raid! [Heroic Ability]
Tier 4 (Hero Level 10)
Cooldown: 90 seconds

Hop into an Unstoppable Longboat that fires at nearby enemies for 117 (+4% per level) damage per second and can fire a mortar that deals 214 (+4% per level) damage in an area. The boat has increased Health for each Viking inside. If the boat is destroyed by enemies, all Vikings are stunned for 1.5 seconds. Lasts 15 seconds.

Requires all surviving Vikings to be nearby.

IconPlayAgain
Play Again! [Heroic Ability]
Tier 4 (Hero Level 10)
Cooldown: 80 seconds

Summon and revive all Lost Vikings at target location after a Viking channels for 2 seconds.

Only one Viking may attempt to summon at a time.

Tier 5, Hero Level 13[]

IconSelectOlaf
Hunka' Burning Olaf
Tier 5 (Hero Level 13)

Olaf deals 36 (+4% per level) damage every second to nearby enemies.

IconJump
Jump! [Ability]
Tier 5 (Hero Level 13)
Cooldown: 20 seconds

Makes all Vikings Invulnerable and able to pass over enemies for 1.5 seconds.

IconNordicAttackSquad
Nordic Attack Squad
Tier 5 (Hero Level 13)
Cooldown: 30 seconds

Activate to have all Viking Basic Attacks deal bonus damage equal to 1% of a Hero's maximum Health for 5 seconds.

Tier 6, Hero Level 16[]

IconSelectOlaf
Large and In Charge
Tier 6 (Hero Level 16)

When Olaf charges enemies, they are stunned for 1 second.

IconDiabolicalMomentum
Impatience Is a Virtue
Tier 6 (Hero Level 16)

Enemies damaged by a Viking's Basic Attack reduce the cooldown of all Viking Abilities by 0.25 seconds.

Icon64KBMarathon
64 KB Marathon
Tier 6 (Hero Level 16)

Gain an additional 40% Movement Speed when activating Go Go Go! that decays over 4 seconds. Additionally, the Vikings will break out of Roots and Slows.

IconExecutioner
Executioner
Tier 6 (Hero Level 16)

Attacking a Hero that is slowed, rooted, or stunned increases your Basic Attack damage by 30% for 3 seconds.

Tier 7, Hero Level 20[]

IconLongboatRaid
Ragnarok 'n' Roll!
Tier 7 (Hero Level 20)

The Longboat can attack two targets at once and the range of its Mortar is increased by 100%.

IconPlayAgain
Checkpoint Reached
Tier 7 (Hero Level 20)

10 seconds after using Play Again!, any dead Vikings are revived and summoned again, and all are healed to full.

IconFastRestart1
The Sequel!
Tier 7 (Hero Level 20)

Increases the Lost Vikings' death time reduction to 50%.

IconGiantKiller
Fury of the Storm
Tier 7 (Hero Level 20)

Every 5 seconds, your next basic attack will deal an additional 94.64 (+4% per level) damage to the target, and 237.12 (+4% per level) damage to all nearby Minions and Mercenaries.

Talent Builds[]

Tips[]

  • The Lost Vikings start without any basic abilities and function differently. A player can choose to unlock extra abilities by selecting various Talents throughout the duration of the match.
    • Olaf – Has lots of Health, regenerates Health quickly, and charges to Slow enemies.
    • Baleog – Deals splash damage to enemies behind his attack target.
    • Erik – Moves faster than the other Vikings and has a longer attack range.
  • Each Viking can move, attack, and be killed separately. They will also receive individual respawn timers upon their deaths.
  • Use the activated Talent hotkeys “1”, “2”, and “3” to select and control the Vikings individually, or press the “4” key to guide them as a group.
  • When using the heroic “Longboat Raid!” [R], all of the Vikings need to be near each other to perform the action.

Matchups[]

Pairings[]

Ragnarosplate
The Lost Vikings often force teams to hold 4v5 engagements with their enemies, where Ragnaros does exceptionally well. Both Lava Wave and Molten Core are powerful tools at defending against enemy pushes, and can buy time for the Lost Vikings to get value out of their ability to be in multiple places at once.


Stukovplate
Stukov Healing Pathogen is at its best when reliably spreading to all his allies. Being three Heroes into one, The Lost Vikings can easily spread the Pathogen among themselves and their allies. This is specially useful when taking the talent One Good Spread...


Effective against[]

Effective foes[]

Aurielplate
Similarly to Samuro's clones, Auriel can capitalize on The Lost Vikings, being able to generate thrice as much energy should she hit them with Sacred Sweep when the three are together (mostly during team fights).


The Butcherplate
Similarly to Murky, The Butcher can easily take down and farm The Lost Vikings, allowing him to gain even more stacks of Fresh Meat.


Skins[]

Triple Trouble
LostVikingsTTBlue LostVikingsTTYellow LostVikingsTTGreen
Triple Threat Ochre Classic
Pajama Party IconShard 100
While "Party in Pajamaland" is technically a part of the Expanded Universe, the storyline is still considered a seminal work in the Lost Vikings mythos.
TLV - Pajama Party TLV - Pajama Party - Pastel TLV - Pajama Party - Toon
Pajama Party Pastel Toon
Sequel IconShard 100
Now sporting the finest equipment a Viking can illegally procure from an evil alien overlord's robot army.
TLV - Sequel TLV - Sequel - Primary TLV - Sequel - Heroic
Sequel Primary Heroic

Trivia[]

  • The "Heroic" variant of the "Sequel" skin is a reference to characters from the Marvel Universe. Olaf's colors resemble Captain America, Baleog's colors resembles Hawkeye, and Erik's colors resemblems Quicksilver.
  • The "Toon" variant of the "Pajama Party" skin seems to be a reference to various Warner Brothers cartoon characters, with Baleog's colors resembling Bugs Bunny, Erik looking like Pepé Le Pew, and Olaf possibly being Wile E. Coyote.

Patch changes[]

  • Patch (Patch December 12, 2017Note: Fixed an issue causing Baelog to cast superfluous shadows on the terrain.
  • Patch (Patch September 26, 2017Note: Can no longer clip into Gates on Braxis Holdout during the pre-game countdown.
  • Patch (Patch April 4, 2017Note: Fixed an issue that caused focus to be taken away from the currently selected Viking if a Viking enters the Garden Terror.
  • Patch (Patch September 13, 2016Note: The Lost Vikings have received unique death notification sounds which should be a little less jarring for allies.
  • Patch (Patch July 12, 2016Note: Each of The Lost Vikings will now display individual messages in chat when using Hearthstone.
  • Patch (Patch July 21, 2015Note: Olaf’s out of combat healing reduced from 10% to 5% of his Health per tick.; Erik’s Movement Speed reduced by approximately 5%.

References[]

  1. 2014-11-07, Blizzpro. Twitter, accessed on 2014-08-11
  2. 2014-12-24, THE LOST VIKINGS HERO WEEK. Blizzard Entertainment, accessed on 2015-02-14

External links[]

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