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Heroes of the Storm

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Heroes of the Storm
Heroes DevLogo1
Developer

Blizzard Entertainment

Team 1
Publisher

Blizzard Entertainment

Released

TBA

Genre

Hero brawler

Platforms

PC, Mac

Heroes of the Storm[1] (formerly titled Blizzard DotA, and Blizzard All-Stars)[2] is an upcoming hero brawler.[3] It will be free-to-play[4] and it is expected that the game will be released digitally.[5] Formerly a mod for StarCraft II, it has since become an independent product.[6] Blizzard is intent on pushing the game as an e-sport, and has a team dedicated to building e-sports and making deals with third-party sponsers.

The technical alpha began in March, 2014, and ended on September 22, 2014.[7]

OverviewEdit

Also see the FAQ.

PremiseEdit

HeroesoftheStorm Heroes Art1

The Heroes of the Storm

Heroes from Azeroth, Sanctuary, and the Koprulu sector have been sucked into the Nexus, a transdimensional storm. Stranded in a strange limbo of clashing universes, these combatants are joined by the same fate—to engage in pulse-pounding combat, to team up in a deadly struggle for survival, and to answer the age-old question...who would win?[8]

MonetizationEdit

Heroes of the Storm is free-to-play. Players can unlock heroes and other content just by playing the game. Cosmetic upgrades like skins, equipment, and mounts will be available. New heroes will also be released over time, along with new battlegrounds, though battlegrounds will probably be freely available to all players. It’s also possible that additional talent options for existing heroes could be available as unlockable content.[9]

GameplayEdit

BlizzardAllStars AllStars Art1

The heroes do battle

Blizzard intends that Heroes of the Storm will have multiple maps.[10] Many of these battlegrounds share environmental features, like forts, which are sprinkled along the pathways between each team’s base. Each fort includes structures such as gates to prevent enemy movement and healing fountains for health and mana regeneration, in addition to a protective guard tower. Capturable watchtowers also mark important positions on many battlegrounds, offering vision on key areas.[8]

The game will feature an automated matchmaker, based on player skill.[11] It will have its own ladder.[12] Friends can be added which is useful for the party function, which can start a shared match based on those on the list.[13]

HeroesoftheStorm Heroes Art2

Who has the advantage?

The average Heroes of the Storm game is designed to last approximately 20 minutes. The layout of the game encourages early team-based aggression. If all five members of a team go for the neutral boss early enough, or capture their jungle camps, there is no way that the enemy will be able to counter-push their lanes.[14] The game lacks a traditional laning phase, and is designed for non-stop action. As long as a hero is in each lane, their team will benefit.[15]

Each player is assigned a hero. During the match, waves of computer-controlled minions spawn from towers and advance along each lane. Heroes fight alongside their minions to destroy enemy towers and advance toward the enemy base while protecting their own. During their battles, the heroes gain experience, enabling them to become stronger.[10] A rejoin function exists for players who leave matches.[15]

NazibaRaynorSylvanas Heroes Art1

Thanksgiving, Nexus style

In addition to lane fighting, heroes can traverse the jungle and take advantageous objectives such as power nodes for different kinds of bonuses. These bonuses are guarded by mercenary camps.[10]

The gameplay will provoke aggression more than in DotA, where camping by a tower and last hitting the creeps was the best, but not intuitive or heroic-feeling strategy.[16] Heroes share experience and the game, and last hitting is absent.[17] The game displays how much experience each team has. This is intended to reinforce the team-oriented feel of the game.[14]

The game will have a map editor similar to the Galaxy Map Editor,[18] and a replay feature similar to that in StarCraft II.[13]

CampsEdit

There are mercenary camps in the jungle that, when defeated, will provide mercs rather than lane minions to the winning player's side. The mercs will be more powerful.[19]

ModsEdit

Blizzard hopes to provide support for mods. However, there are potential issues with this due to Heroes being a free-to-play game.[20]

MountsEdit

Heroes will be able to ride into battle on a mount, allowing quick returns to a fight and great mobility from one lane to another.[16] Mounts replace boots. They have a two second channel time and allow heroes to move around faster on their respective summoned mounts.[19] Each hero had their own mount in earlier builds. For instance, Kerrigan has a zergling.[21]

StructuresEdit

Friendly and enemy towns dot the pathways between each base, and each town includes structures such as gates to prevent enemy movement and healing fountains for health and mana regeneration, in addition to a protective guard tower. Capturable watchtowers also mark important positions on many battlegrounds, offering vision on key areas.

FeaturesEdit

Blizzard intends to add ranked play, especially social features (clans, groups, etc.)[15]

DevelopmentEdit

Main article: Heroes of the Storm/Development

Media Edit

Images Edit

Videos Edit

Announcements
Development
Current
Defense of the Ancients

TriviaEdit

  • Heroes of the Storm is referred to by Blizzard as a "hero brawler," rather than the usual label of "MOBA" (multiplayer online battle arena). According to Dustin Browder, "one of the things we wanted to emphasise in the game was a lot of action. We felt like it captured the essence of what we're trying to create, a game where you jump in with your friends and battle it out with enemy heroes." Blizzard previously considered labeling the game as an "action real-time strategy" (ARTS, similar to DotA 2), or to modify the term to "fast-action real time strategy."[20]
  • Mike Morhaime refers to the game as "Blizzard: The Game," due to its use of Blizzard's franchises.[22]

ReferencesEdit

  1. Blizzard Entertainment. 2013-10-17. The Game Formerly Known as "Blizzard All-Stars". Blizzard Entertainment. Accessed 2013-10-18.
  2. 2012-05-11, Valve and Blizzard Settle DotA Dispute. IGN, accessed on 2012-05-11
  3. 2013-11-08, BlizzCon 2013 - Heroes of the Storm - Building the Nexus. YouTube, accessed on 2013-12-04
  4. 2013-08-01, Titan: "Unlikely to be a Subscription Based MMORPG". Titan Focus, accessed on 2013-09-16
  5. 2012-06-15, Dustin Browder Interview - MLG Anaheim 2012. StarCraft Legacy, accessed on 2012-07-19
  6. 2013-01-22, Blizzard "actively working" on Blizzard All-Stars, so what's the hold up?. Eurogamer.net, accessed on 2013-09-16
  7. 2014-09-20, Heroes of the Storm Technical Alpha Comes to a Close. Blizzplanet, accessed on 2014-09-21
  8. 8.0 8.1 2013-11-08, BlizzCon 2013 – Heroes of the Storm – Fact Sheet. Blizzplanet, accessed on 2013-11-10
  9. Cite error: Invalid <ref> tag; no text was provided for refs named HeroesF.26Q
  10. 10.0 10.1 10.2 BlizzCon 2011. SC2 Mapster. Accessed 2012-05-13.
  11. 2011-10-31, Blizzcon 2011: Blizzard DOTA FAQ, Photos, & Video. Blizzplanet, accessed on 2011-11-07
  12. Leah Jackson. 2011-11-02. Blizzard DOTA: The Top Ten Things You Need To Know About Blizzard's StarCraft 2 Mod. G4TV. Accessed 2012-05-13.
  13. 13.0 13.1 2014-03-14, Heroes of the Storm Tech Alpha Walkthrough. YouTube, accessed on 2014-06-22
  14. 14.0 14.1 2013-07-12, Blizzard All Stars: The Future of MOBA. MOBA Monster, accessed on 2013-09-16
  15. 15.0 15.1 15.2 2014-08-20, Heroes of the Storm Interview with Kaeo Milker. Icy Veins, accessed on 2014-08-23
  16. 16.0 16.1 Nethaera. 2011-10-22. StarCraft II – Blizzard DOTA & Mod Tools Panel. Blizzard Entertainment. Accessed 2011-10-22.
  17. 2014-05-21, Blizzard set out to make a StarCraft mod, and instead reinvented gaming's most popular genre. Polygon, accessed on 2014-05-22
  18. 2013-11-11, Heroes of the Storm: Sixen Interviews Dustin Browder. YouTube, accessed on 2013-12-01
  19. Cite error: Invalid <ref> tag; no text was provided for refs named ModPanelBC11
  20. 20.0 20.1 2014-05-30, Blizzard Says Heroes of the Storm Is "Much Closer to a World of Warcraft Experience". Gamespot, accessed on 2014-05-31
  21. Mike Fahey. 2011-10-24. The Queen of Blades is No Match for the New and Improved Blizzard DOTA. Kotaku. Accessed 2012-05-13.
  22. 2014-10-03, THE THREE LIVES OF BLIZZARD ENTERTAINMENT. Blizzard Entertainment, accessed on 2014-10-10


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