Health is how much damage something can sustain before being destroyed or killed.
Heroes
Heroes have a base health at level 1, and gain health at each level up. Both of these vary by hero.
Regeneration
All heroes regenerate health at a rate of about 0.21% per second (8 minutes to go from zero to full health). One exception exists: Murky regenerates health at a rate of 4% per second (25 seconds to go from zero to full health).
Heroes may also pick up regeneration globes that are dropped when minions die. These restore 12% of maximum Health over 5 seconds.
Minions
Minions have a base health at the start of the game, and spawn with increased health every minute until the 30-minute mark:
Minion | Base Health |
Per Minute |
Maximum |
---|---|---|---|
Melee | 700 | +30 | 1600 |
Ranged | 400 | +20 | 1000 |
Wizard | 300 | +15 | 750 |
Siege | 900 | +30 | 1800 |
Mercenaries
Incomplete.
Buildings
Beginning from the middle of the map and moving toward , the first outpost is a Fort, accompanied by three towers, a healing fountain, a gate, and two walls. The next outpost is a Keep, accompanied by the same
Structure | Health |
---|---|
Core* | 14,000 |
Keep | 13,000 |
Keep Gate | 5,000 |
Keep Tower | 4,300 |
Keep Fountain | 2,000 |
Keep Wall | 1,900 |
Fort | 9,000 |
Fort Gate | 3,700 |
Fort Tower | 3,000 |
Fort Fountain | 1,750 |
Fort Wall | 1,350 |
- The core also has a 7,000-point shield. After 8 seconds of not taking damage, the shield regenerates 100 points per second until taking damage again.
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- (Patch September 13, 2016) Note: The Health bar color for the player’s own hero has been changed from dark blue to yellow for color blind players.
- (Patch July 12, 2016) Note: Regeneration Globes: Previously: Restore 6.24% of maximum Health over 4 seconds; Now: Restore 12% of maximum Health over 5 seconds.