Health is how much damage something can sustain before being destroyed or killed.
Heroes have a base health at level 1, and gain health at each level up. Both of these vary by hero.
All heroes regenerate health at a rate of about 0.21% per second (8 minutes to go from zero to full health). One exception exists: Murky regenerates health at a rate of 4% per second (25 seconds to go from zero to full health).
Heroes may also pick up regeneration globes that are dropped when minions die. These restore 12% of maximum Health over 5 seconds.
Minions have a base health at the start of the game, and spawn with increased health every minute until the 30-minute mark:
Beginning from the middle of the map and moving toward , the first outpost is a Fort, accompanied by three towers, a healing fountain, a gate, and two walls. The next outpost is a Keep, accompanied by the same
- The core also has a 7,000-point shield. After 8 seconds of not taking damage, the shield regenerates 100 points per second until taking damage again.
Patch changes Edit
- (Patch September 13, 2016) Note: The Health bar color for the player’s own hero has been changed from dark blue to yellow for color blind players.
- (Patch July 12, 2016) Note: Regeneration Globes: Previously: Restore 6.24% of maximum Health over 4 seconds; Now: Restore 12% of maximum Health over 5 seconds.