Health is how much damage something can sustain before being destroyed or killed.


Heroes have a base health at level 1, and gain health at each level up. Both of these vary by hero.


All heroes regenerate health at a rate of about 0.21% per second (8 minutes to go from zero to full health). One exception exists: Murky regenerates health at a rate of 4% per second (25 seconds to go from zero to full health).

Heroes may also pick up regeneration globes that are dropped when minions die. These restore 12% of maximum Health over 5 seconds.


Minions have a base health at the start of the game, and spawn with increased health every minute until the 30-minute mark:

Minion Base
Melee 700 +30 1600
Ranged 400 +20 1000
Wizard 300 +15 750
Siege 900 +30 1800




Beginning from the middle of the map and moving toward , the first outpost is a Fort, accompanied by three towers, a healing fountain, a gate, and two walls. The next outpost is a Keep, accompanied by the same

Structure Health
Core* 14,000
Keep 13,000
Keep Gate 5,000
Keep Tower 4,300
Keep Fountain 2,000
Keep Wall 1,900
Fort 9,000
Fort Gate 3,700
Fort Tower 3,000
Fort Fountain 1,750
Fort Wall 1,350
  • The core also has a 7,000-point shield. After 8 seconds of not taking damage, the shield regenerates 100 points per second until taking damage again.

Patch changes Edit

  • IconHotS (Patch September 13, 2016Note: The Health bar color for the player’s own hero has been changed from dark blue to yellow for color blind players.
  • IconHotS (Patch July 12, 2016Note: Regeneration Globes: Previously: Restore 6.24% of maximum Health over 4 seconds; Now: Restore 12% of maximum Health over 5 seconds.

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