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Franchiseoverwatch This is from the Overwatch universe.


Hanamura is a payload battleground introduced with Heroes of the Storm 2.0. The goal is to capture payloads to unleash dragons and assail the enemy core. Deal a total of 7 damage the opposing core to claim victory.

Mercenary camps Edit

Three types of Mercenary Camps exist on Hanamura, and captured Mercenaries will not travel down a lane to attack enemies. Instead, captured Mercenary Camps will each award one of three consumable power-ups. Right-click a power-up to collect it, and then use the “Map Mechanic Ability” hotkey (Default: F) to activate it.

  • Recon camp: Release 3 Dragon Spirits that seek out enemy Heroes, who are then revealed for 5 seconds. Dragon Spirits are destroyed after finding enemy Heroes or after 10 seconds.
  • Support camp: Restore 35% Health and 23% Mana to you and your allies over 15 seconds.
  • Mega Enforcer: Defeat the Mega Enforcer found at the center of Hanamura to fire 1 shot on the opposing Core.

Objectives Edit

Protected Cores

Both Cores are protected by a barrier that cannot be attacked by Heroes. To be victorious, teams must escort their Payload.

Hanamura Payloads

The first set of Payloads spawn for each team after 2:30 into the match, and additional waves will periodically spawn throughout the rest of the game. Stand near an allied payload to escort it. The more allies who are present to escort a payload, the faster it will move. This effect caps at 3 nearby allies. Payloads that haven’t been escorted for a period of time will begin to slowly move backward.

Empowered Payloads

Destroying enemy Forts will cause the next allied Payload to deal additional damage when it arrives at its destination. Destroying enemy Keeps will cause Sappers to spawn with allied Minion waves, which will fire on the Core upon reaching the end of their lanes.

Map Edit

Hanamura map

Media Edit

Images Edit


Videos Edit

Heroes of the Storm Hanamura Overview04:53

Heroes of the Storm Hanamura Overview


Core health in the game could be altered over time. Originally it had 8HP, but playtesting saw matches go into the 24 minute range, which was deemed to be less than ideal.

The art team made the decision to port Hamanura because they loved the aesthetic of the map as it appears in Overwatch. They also felt that Hanamura was one of the more instantly recognizable maps from Overwatch, and they felt it was easily distinguished from any of the other maps they have previously built. The design team knew beforehand that whatever their first Overwatch map would be, it would use the payload mechanic.[1]

Patch changes Edit


  1. 2017-04-25, HANAMURA REDDIT Q&A. Blizzpro, accessed on 2017-04-26

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