Hanamura is a payload battleground introduced with Heroes of the Storm 2.0. The goal is to capture payloads to unleash dragons and assail the enemy core. Deal a total of 8 damage the opposing core to claim victory.
Mercenary camps Edit
Three types of Mercenary Camps exist on Hanamura, and captured Mercenaries will not travel down a lane to attack enemies. Instead, captured Mercenary Camps will each award one of three consumable power-ups. Right-click a power-up to collect it, and then use the “Map Mechanic Ability” hotkey (Default: F) to activate it.
- Recon camp: Release 3 Dragon Spirits that seek out enemy Heroes, who are then revealed for 5 seconds. Dragon Spirits are destroyed after finding enemy Heroes or after 10 seconds.
- Fortification camp: Place a Turret on the ground or on your team’s payload. Turret power-up prioritize attacking Heroes; deals double damage to Minions.
- Support camp: Restore 35% Health and 23% Mana to you and your allies over 15 seconds.
- Mega Enforcer: Defeat the Mega Enforcer found at the center of Hanamura to fire 1 shot on the opposing Core.
Unique to Hanamura, Mercenary Camps also award a large amount of experience when captured.
Both Cores are protected by a barrier that cannot be attacked by Heroes. To be victorious, teams must escort their Payload.
The first set of Payloads spawn for each team after 2:45 into the match, and additional waves will periodically spawn throughout the rest of the game. Stand near an allied payload to escort it. The more allies who are present to escort a payload, the faster it will move. This effect caps at 3 nearby allies. Payloads that haven’t been escorted for a period of time will begin to slowly move backward. Payloads grant 1200 XP upon reaching their destination.
Destroying enemy Forts will cause the next allied Payload to deal additional damage when it arrives at its destination. Destroying enemy Keeps will cause Sappers to spawn with allied Minion waves, which will fire on the Core upon reaching the end of their lanes.
Core health in the game could be altered over time. Originally it had 8HP, but playtesting saw matches go into the 24 minute range, which was deemed to be less than ideal.
The art team made the decision to port Hamanura because they loved the aesthetic of the map as it appears in Overwatch. They also felt that Hanamura was one of the more instantly recognizable maps from Overwatch, and they felt it was easily distinguished from any of the other maps they have previously built. The design team knew beforehand that whatever their first Overwatch map would be, it would use the payload mechanic.
Patch changes Edit
- (Patch September 26, 2017) Note: Mercenary item drops no longer require a short channel time to be picked up.
- (Patch August 8, 2017) Note: Hanamura has been temporarily removed from all game modes except Custom Games in order to undergo changes.
- (Patch July 11, 2017) Note: Changes to health, spawn time, and abilities of multiple elements.; Fixed an issue with AI players pacing near Payloads if a stealthed enemy was contesting.; Fixed an issue preventing Turret power-ups from being damaged by the Boss’s Energy Ring ability.; Fixed an issue preventing Mercenaries from attacking Turret power-ups.
- (Patch June 13, 2017) Note: A.I. players will no longer pace back and forth near the payload when a Stealthed enemy Hero is nearby. When the player is not holding an item, the Map Mechanic Ability button tooltip now correctly explains that Hanamura-specific Abilities can be earned by defeating Mercenaries.; Map Mechanic Turrets can now correctly attack the Mega Enforcer and Mercenaries.
- (Patch April 25, 2017) Note: Added.