Gates block access down the lanes and at each team's start. They are typically guarded by a cannon tower on each side, thus team play is best for destroying them. Players and minions may advance and fire through gates that are their team's color but may not advance through gates that are the opposing team's color until they are destroyed. Enemy projectile attacks cannot pass through enemy gates.
Fort gates have 3700 health, while Keep gates have 5000 health.
Destroying a gate doesn't reward any XP.