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We are the HORDE. We are slaves to nothing and no one!

IconDamage (3/10) IconUtility (7/10) IconSurvivability (9/10) IconComplexity (6/10)

Garrosh is a Melee Warrior Hero from the Warcraft universe. As the new warchief of the Horde, Garrosh is a proud and vicious warrior who rules with an iron fist. His hatred for the Alliance burns like wildfire, and he will stop at nothing to destroy them. By his axe, the orcs will reclaim their rightful glory.

Background Edit

Garrosh Hellscream, son of Grom Hellscream and former chieftain of the Warsong clan, was a Warchief of the Horde known for his warmongering, cruelty and involvement with dark powers. Having grown up on Draenor, Garrosh came through the Dark Portal upon its reopening, and was invited into the Horde by Thrall himself. Quickly ascending through the ranks of the Horde military, Garrosh led troops in the Northrend campaign against the Lich King and was given the position of Warchief with Thrall's subsequent absence during the Cataclysm.

Gameplay Summary Edit

Garrosh is a sturdy Warrior Hero, due his trait, Armor Up, which provides a solid damage mitigation for both physical and spell damage. In a way, his trait functions similarly to Zul'jin's Berserker, as in the lower his health is, the better is his performance. Garrosh's gameplay mainly revolves around displacement, pulling enemies out of position so the team can capitalize on them.

Overall, Garrosh is best used in teams that can follow up or create opportunities for his abilities to come into play, in order to reposition and execute key-targets.

Strengths Edit

  • Solid frontline tank, capable of providing outstanding ganking setups and peeling.
  • Versatile talents and builds, fitting into pratically any team.
  • Very resilient thanks to Armor Up, making Garrosh harder to be taken down the closest he is to death.
  • Can pull opponents towards himself with Groundbreaker, making it an excelent gap-closer.
  • Can throw opponents out of position with Wrecking Ball.
    • Can also reposition his allies if the talent Into the Fray is taken.
  • Bloodthrist provides Garrosh with a healthy dose of self-sustain, specially when at low health.
  • Can mass-taunt opponents with Warlord's Challenge.
  • Decimate multiple charges and low cooldown allows Garrosh to put further pressure on his opponents.
  • Can access the Body Check talent, which adds an extra layer of depth to his core abilities, and allows him to deal significant damage in addition to more utility.

Weaknesses Edit

  • High learning curve due the complexity of combo'ing his abilities.
  • Overall low health compared to other Warriors.
  • Poor damage output, even when specced into bruiser builds (Body Check).
  • Poor mobility, being easy to kite, specially when facing Ranged opponents.
  • Warlord's Challenge can be a double-edged sword if misused; if the opposing team features hard-hitting Basic Attackers (such as Zul'jin or The Butcher), taunting many at once can lead to Garrosh's demise.
  • Vulnerable to high burst damage and crowd control.

Abilities Edit

IconGroundbreaker
Groundbreaker (Q)
Mana: 30
Cooldown: 8 seconds

Deal 81 (+4% per level) damage to enemies in an area. Heroes hit on the outer edge are pulled toward Garrosh.

IconBloodthirst
Bloodthirst (W)
Mana: 55
Cooldown: 12 seconds

Deal 156 (+4% per level) damage to an enemy and heal for 10% of Garrosh's Health. Healing is increased by 100% against Heroes.

IconWreckingBall
Wrecking Ball (E)
Mana: 60
Cooldown: 16 seconds

Throw a nearby Hero, Minion, or Mercenary to the target location, dealing 91 (+4% per level) damage to enemies near the impact and Slowing them by 30% for 2.5 seconds.

Traits Edit

IconArmorUp
Armor Up [Passive]

Garrosh gains 1 Armor for every 2% of maximum Health missing.

Heroic Abilities Edit

IconWarlordsChallenge
Warlord's Challenge
Mana: 40
Cooldown: 50 seconds

Silence nearby Heroes and force them to Garrosh for 1.5 seconds.


Tier 4 (Hero Level 10)
IconDecimate
Decimate
Mana: 30
Cooldown: 8 seconds

Deal 50 (+4% per level) damage to nearby enemies and Slow them by 30% for 1.5 seconds. Deals 100% more damage to Heroes, and each Hero hit reduces the cooldown by 1 second. Stores up to 3 charges.


Tier 4 (Hero Level 10)

Talents Edit

Level1 Tier 1, Hero Level 1
IconGroundbreaker
Warbreaker

IconQuestTalent Quest: Pull Heroes with Groundbreaker.
IconQuestTalent Reward: After pulling 5 Heroes, Groundbreaker deals an additional 150 (+4% per level) damage over 3 seconds to Heroes.
IconQuestTalent Reward: After pulling 15 Heroes, reduce Groundbreaker's cooldown by 3 seconds.


Tier 1 (Hero Level 1)
IconWreckingBall
Unrivaled Strength

Increase Wrecking Ball's throw range by 20% and its damage by 100%.


Tier 1 (Hero Level 1)
IconArmorUp
Body Check

Activate to deal 111 (+4% per level) damage to a target enemy and Slow them by 30% for 3 seconds. Damage is increased by 200% of Armor Up's current bonus, and the Slow amount is increased by 30% if Armor Up's bonus is above 25.


Tier 1 (Hero Level 1)

Level4 Tier 2, Hero Level 4
IconBloodthirst
In for the Kill

Increase Bloodthirst's damage against non-Heroes by 60%. Killing enemies with Bloodthirst resets its cooldown and refund its Mana cost.


Tier 2 (Hero Level 4)
IconBloodthirst
Thirst for Battle

Basic Attacks against Heroes reduce the cooldown of Bloodthirst by 2 seconds.


Tier 2 (Hero Level 4)
IconArmorUp
Indomitable

Activate to become Unstoppable for 1.5 seconds.


Tier 2 (Hero Level 4)

Level7 Tier 3, Hero Level 7
IconGroundbreaker
Intimidation

Groundbreaker reduces the Attack Speed of Heroes hit by 40% for 4 seconds.


Tier 3 (Hero Level 7)
IconArmorUp
Brute Force

Enemies hit by Body Check receive 50% reduced healing for 4 seconds.


Tier 3 (Hero Level 7)
?
Oppressor

Basic Attacks against Heroes reduce the target's Spell Power by 40% for 2.5 seconds.


Tier 3 (Hero Level 7)
IconWreckingBall
Into the Fray

Activate to throw a nearby ally and grant them 25 Armor for 3 seconds. Deals 91 (+4% per level) damage to nearby enemies upon impact and Slows them by 30% for 2.5 seconds. While in flight, allied Heroes are Unstoppable.


Tier 3 (Hero Level 7)

Level10 Tier 4, Hero Level 10
IconWarlordsChallenge
Warlord's Challenge
Mana: 40
Cooldown: 50 seconds

Silence nearby Heroes and force them to Garrosh for 1.5 seconds.


Tier 4 (Hero Level 10)
IconDecimate
Decimate
Mana: 30
Cooldown: 8 seconds

Deal 50 (+4% per level) damage to nearby enemies and Slow them by 30% for 1.5 seconds. Deals 100% more damage to Heroes, and each Hero hit reduces the cooldown by 1 second. Stores up to 3 charges.


Tier 4 (Hero Level 10)

Level13 Tier 5, Hero Level 13
IconGroundbreaker
Defensive Measures

Pulling a Hero with Groundbreaker grants Garrosh a 350 point Shield for 6 seconds.


Tier 5 (Hero Level 13)
IconBloodthirst
Bloodcraze

When hitting a Hero, Bloodthirst heals for an additional 10% of Garrosh's maximum Health over 3 seconds.


Tier 5 (Hero Level 13)
IconArmorUp
Double Up

Armor Up can be activated to increase its Armor bonus by 100% for 3 seconds.


Tier 5 (Hero Level 13)

Level16 Tier 6, Hero Level 16
IconGroundbreaker
Rough Landing

Heroes pulled by Groundbreaker are Slowed by 50% for 3 seconds.


Tier 6 (Hero Level 16)
IconWreckingBall
Mortal Combo

If Wrecking Ball is used on a Hero within 2 seconds of pulling them with Groundbreaker, Wrecking Ball's cooldown is reduced by 10 seconds.


Tier 6 (Hero Level 16)
IconWreckingBall
Earthshaker

Wrecking Ball Stuns enemies near the impact area for 0.75 seconds.


Tier 6 (Hero Level 16)

Level20 Tier 7, Hero Level 20
IconWarlordsChallenge
Death Wish

Increase the duration of Warlord's Challenge by 0.5 seconds. If an enemy Hero is killed while affected by Warlord's Challenge, its cooldown is reduced by 45 seconds.


Tier 7 (Hero Level 20)
IconDecimate
Deadly Calm

Heroes hit by Decimate deal 20% less damage for 3 seconds.


Tier 7 (Hero Level 20)
IconWreckingBall
Titanic Might

Wrecking Ball now throws the 2 closest enemies.


Tier 7 (Hero Level 20)
IconArmorUp
Inner Rage

Body Check gains an additional charge, and its cooldown recharges 100% faster while Armor Up's bonus is at or above 25.


Tier 7 (Hero Level 20)

Talent Builds Edit

  • Full Tank Build: focuses on maximizing the effectiveness of Garrosh's tanking capacities and ability to lock-down opponents, with Warlord's Challenge and Double Up playing pivotal roles in ensuring he can keep as many opponents as possible under his control while beefing up his defenses. This build allows Garrosh to solo tank under most situations.
  • Groundbreaker Build: focuses on picking most talents that improve Groundbreaker, which, combined with Decimate, allows Garrosh to stick on his opponents for longer, specially those that pose high threat. This build is useful when facing Diving Compositions, allowing Garrosh to peel dangerous opponents, such as Kerrigan, away from the backline.
  • Body Check Build: focuses on the Body Check talent ability picked at level 1, and further improving it, allowing Garrosh to deal considerable damage (specially when combined with Double Up). However, the true power of this build is the ammount of utility that this brings: slow and reduced healing. This build is recommended when facing Dual Support compositions and/or opponents with poor mobility.

Tips Edit

  • Despite his low health compared to other Warriors, don't be afraid to stay on the enemy line; Armor Up gives Garrosh enough mitigation to stay fighting longer than most Heroes.
  • Mastering the Groundbreaker > Wrecking Ball combo is key to play Garrosh. Be sure sure to communicate with the team by pinging which opponent to focus, to open opportunities to pull them in.
    • When throwing opponents with Wrecking Ball, try aiming them so they land near the rest of the team, thus allowing for an effective bodyblock. Throwing them behind the allied team's fort often means certain death.
    • Avoid using Wrecking Ball on opponents that can easily slip through the team back to safety (Illidan, Tassadar, Tracer, etc.); focus on low-mobility Heroes that are key-members of the opposing team (such as Supports like Malfurion and Lt. Morales.
    • Wrecking Ball's talent that allows to throw allies, Into the Fray, is a very versatile tool to save and reposition teammates, as well help secure kills by throwing low mobility Assassins at the opponents to extend the chases.
  • Save Bloodthrist to use when Garrosh is at mid to low health; since its healing is based off of his missing health, the less health he has, the higher the healing will be.
  • Use Warlord's Challenge to secure necessary kills, even if Garrosh doesn't manage to taunt multiple Heroes at the same time. Given the ability's low range, don't worry about getting the full value of it; sometimes it is more rewarding to get at least one takedown secured.
  • Don't be afraid to use Decimate often; its low cooldown and multiple charges allows Garrosh to put much needed pressure on his opponents. Try to hit as many Heroes as possible to get a higher cooldown reduction.

Matchups Edit

Pairings Edit

Effective against Edit

Effective foes Edit

Skins Edit

Son of Hellscream (base)
Garrosh - Son of Hellscream Garrosh - Son of Hellscream - Shattered Hand Garrosh - Son of Hellscream - Glorious
Son of Hellscream Shattered Hand Glorious
Garrosh - Son of Hellscream - Blackrock Garrosh - Son of Hellscream - Deadly
Blackrock IconShard150 Deadly IconShard150
Mad Axe IconShard2400
Of all the biker gangs marauding the wastelands, none are as feared as the Warsong Outriders. Led by the mutant warlord Garrosh, the roar of their engines is the sound of death on wheels.
Garrosh - Mad Axe Garrosh - Mad Axe - Biohazard Garrosh - Mad Axe - Frozen Garrosh - Mad Axe - Horde Axe
Mad Axe Biohazard Frozen Horde Axe
Garrosh - Mad Axe - Mutant
Mutant

Development Edit

Garrosh was under consideration for development as early as 2011.[1]

Trivia Edit

  • Garrosh's "Mad Axe" skin is a reference to the Mad Max franchise, with his physical appearance resembling Immortan Joe , the villain from the fourth movie, Mad Max: Fury Road.

Patch changes Edit

References Edit

External linksEdit

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