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Franchise-warcraft This is from the Warcraft universe.


We are the HORDE. We are slaves to nothing and no one!

Damage (3/10) Utility (7/10) Survivability (9/10) Complexity (6/10)

Garrosh is a Melee Warrior Hero from the Warcraft universe. As the new warchief of the Horde, Garrosh is a proud and vicious warrior who rules with an iron fist. His hatred for the Alliance burns like wildfire, and he will stop at nothing to destroy them. By his axe, the orcs will reclaim their rightful glory.

Background[]

Garrosh Hellscream, son of Grom Hellscream and former chieftain of the Warsong clan, was a Warchief of the Horde known for his warmongering, cruelty and involvement with dark powers. Having grown up on Draenor, Garrosh came through the Dark Portal upon its reopening, and was invited into the Horde by Thrall himself. Quickly ascending through the ranks of the Horde military, Garrosh led troops in the Northrend campaign against the Lich King and was given the position of Warchief with Thrall's subsequent absence during the Cataclysm.

Gameplay Summary[]

Garrosh is a sturdy Warrior Hero, due his trait, Armor Up, which provides a solid damage mitigation for both physical and spell damage. In a way, his trait functions similarly to Zul'jin's Berserker, as in the lower his health is, the better is his performance. Garrosh's gameplay mainly revolves around displacement, pulling enemies out of position so the team can capitalize on them.

Overall, Garrosh is best used in teams that can follow up or create opportunities for his abilities to come into play, in order to reposition and execute key-targets.

Strengths[]

  • Solid frontline tank, capable of providing outstanding ganking setups and peeling.
  • Versatile talents and builds, fitting into pratically any team.
  • Very resilient thanks to Armor Up, making Garrosh harder to be taken down the closest he is to death.
  • Can pull opponents towards himself with Groundbreaker, making it an excellent gap-closer.
  • Can throw opponents out of position with Wrecking Ball.
    • Can also reposition his allies if the talent Into the Fray is taken.
  • Bloodthrist provides Garrosh with a healthy dose of self-sustain, specially when at low health.
  • Can mass-taunt opponents with Warlord's Challenge.
  • Decimate multiple charges and low cooldown allows Garrosh to put further pressure on his opponents.
  • Can access the Body Check talent, which adds an extra layer of depth to his core abilities, and allows him to deal significant damage in addition to more utility.

Weaknesses[]

  • High learning curve due the complexity of combo'ing his abilities.
  • Overall low health compared to other Warriors.
  • Poor damage output, even when specced into bruiser builds (Body Check).
  • Poor mobility, being easy to kite, specially when facing Ranged opponents.
  • Warlord's Challenge can be a double-edged sword if misused; if the opposing team features hard-hitting Basic Attackers (such as Zul'jin or The Butcher), taunting many at once can lead to Garrosh's demise.
  • Vulnerable to high burst damage and crowd control.

Abilities[]

IconGroundbreaker
Groundbreaker (Q)
Mana: 30
Cooldown: 7 seconds

Deals 81 (+4% per level) damage to enemies in an area. Heroes hit on the outer edge are Stunned for 0.5 seconds and then Slowed by 40% for 2 seconds.

IconBloodthirst
Bloodthirst (W)
Mana: 55
Cooldown: 12 seconds

Deal 156 (+4% per level) damage to an enemy and heal for 10% of Garrosh's Health. Healing is increased by 100% against Heroes.

IconWreckingBall
Wrecking Ball (E)
Mana: 60
Cooldown: 12 seconds

Throw a nearby Hero, Minion, or Mercenary to the target location, dealing 91 (+4% per level) damage to enemies near the impact and Slowing them by 30% for 2.5 seconds.

Traits[]

IconArmorUp
Armor Up [Passive]

Garrosh gains 1 Armor for every 2% of maximum Health missing.

Heroic Abilities[]

IconWarlordsChallenge
Warlord's Challenge
Tier 4 (Hero Level 10)
Mana: 40
Cooldown: 50 seconds

Silence nearby Heroes and force them to Garrosh for 2 seconds.

IconDecimate
Decimate
Tier 4 (Hero Level 10)
Mana: 25
Cooldown: 8 seconds

Deal 50 (+4% per level) damage to nearby enemies and Slow them by 30% for 1.5 seconds. Deals 100% more damage to Heroes, and each Hero hit reduces the cooldown by 1 second. Stores up to 3 charges.

Talents[]

Tier 1, Hero Level 1[]

IconGroundbreaker
Warbreaker
Tier 1 (Hero Level 1)

IconQuestTalent Quest: Stun Heroes with Groundbreaker.
IconQuestTalent Reward: After stunning 5 Heroes, Groundbreaker deals an additional 165 (+4% per level) damage over 3 seconds to Heroes.
IconQuestTalent Reward: After stunning 15 Heroes, reduce Groundbreaker's cooldown by 2 seconds.

IconWreckingBall
Unrivaled Strength
Tier 1 (Hero Level 1)

Increase Wrecking Ball's throw range by 30% and its damage by 75%.

IconArmorUp
Body Check
Tier 1 (Hero Level 1)
Cooldown: 16 seconds

Activate to deal 111 (+4% per level) damage to a target enemy and Slow them by 30% for 3 seconds. Damage is increased by 200% of Armor Up's current bonus, and the Slow amount is increased by 30% if Armor Up's bonus is above 25.

Tier 2, Hero Level 4[]

IconBloodthirst
In for the Kill
Tier 2 (Hero Level 4)

Increase Bloodthirst's damage against non-Heroes by 70%. Killing enemies with Bloodthirst resets its cooldown and refund its Mana cost.

IconBloodthirst
Thirst for Battle
Tier 2 (Hero Level 4)

Basic Attacks against Heroes reduce the cooldown of Bloodthirst by 2 seconds.

IconArmorUp
Indomitable
Tier 2 (Hero Level 4)
Cooldown: 40 seconds

Activate to become Unstoppable for 1.5 seconds.

Tier 3, Hero Level 7[]

IconGroundbreaker
Intimidation
Tier 3 (Hero Level 7)

Groundbreaker reduces the Attack Speed of Heroes hit by 40% for 4 seconds.

IconArmorUp
Brute Force
Tier 3 (Hero Level 7)

Enemies hit by Body Check receive 50% reduced healing for 4 seconds.

Icon Incinerator Gauntlets
Oppressor
Tier 3 (Hero Level 7)

Basic Attacks against Heroes reduce the target's Spell Power by 40% for 2.5 seconds.

IconWreckingBall
Into the Fray
Tier 3 (Hero Level 7)
Cooldown: 45 seconds

Activate to throw a nearby ally and grant them 25 Armor for 3 seconds. Deals 91 (+4% per level) damage to nearby enemies upon impact and Slows them by 30% for 2.5 seconds. While in flight, allied Heroes are Unstoppable.

Tier 4, Hero Level 10[]

IconWarlordsChallenge
Warlord's Challenge
Tier 4 (Hero Level 10)
Mana: 40
Cooldown: 50 seconds

Silence nearby Heroes and force them to Garrosh for 2 seconds.

IconDecimate
Decimate
Tier 4 (Hero Level 10)
Mana: 25
Cooldown: 8 seconds

Deal 50 (+4% per level) damage to nearby enemies and Slow them by 30% for 1.5 seconds. Deals 100% more damage to Heroes, and each Hero hit reduces the cooldown by 1 second. Stores up to 3 charges.

Tier 5, Hero Level 13[]

IconGroundbreaker
Defensive Measures
Tier 5 (Hero Level 13)

Stunning a Hero with Groundbreaker grants Garrosh a 350 point Shield for 6 seconds.

IconBloodthirst
Bloodcraze
Tier 5 (Hero Level 13)

When hitting a Hero, Bloodthirst heals for an additional 10% of Garrosh's maximum Health over 3 seconds.

IconArmorUp
Double Up
Tier 5 (Hero Level 13)

Armor Up can be activated to increase its Armor bonus by 100% for 3 seconds.

Tier 6, Hero Level 16[]

IconGroundbreaker
Rough Landing
Tier 6 (Hero Level 16)

Increase Groundbreaker's Slow amount by 10% and duration by 1 second.

IconWreckingBall
Mortal Combo
Tier 6 (Hero Level 16)

If Wrecking Ball is used on a Hero within 3 seconds of stunning them with Groundbreaker, Wrecking Ball's cooldown is reduced by 7 seconds.

IconWreckingBall
Earthshaker
Tier 6 (Hero Level 16)

Wrecking Ball Stuns enemies near the impact area for 0.50 seconds.

Tier 7, Hero Level 20[]

IconWarlordsChallenge
Death Wish
Tier 7 (Hero Level 20)

If an enemy Hero is killed while affected by Warlord's Challenge, its cooldown is reduced by 45 seconds.

IconDecimate
Deadly Calm
Tier 7 (Hero Level 20)

Heroes hit by Decimate deal 20% less damage for 3 seconds.

IconWreckingBall
Titanic Might
Tier 7 (Hero Level 20)

Wrecking Ball now throws the 2 closest enemies.

IconArmorUp
Inner Rage
Tier 7 (Hero Level 20)

Body Check gains an additional charge, and its cooldown recharges 100% faster while Armor Up's bonus is at or above 25.

Talent Builds[]

  • Full Tank Build: focuses on maximizing the effectiveness of Garrosh's tanking capacities and ability to lock-down opponents, with Warlord's Challenge and Double Up playing pivotal roles in ensuring he can keep as many opponents as possible under his control while beefing up his defenses. This build allows Garrosh to solo tank under most situations.
  • Groundbreaker Build: focuses on picking most talents that improve Groundbreaker, which, combined with Decimate, allows Garrosh to stick on his opponents for longer, specially those that pose high threat. This build is useful when facing Diving Compositions, allowing Garrosh to peel dangerous opponents, such as Kerrigan, away from the backline.
  • Body Check Build: focuses on the Body Check talent ability picked at level 1, and further improving it, allowing Garrosh to deal considerable damage (specially when combined with Double Up). However, the true power of this build is the ammount of utility that this brings: slow and reduced healing. This build is recommended when facing Dual Support compositions and/or opponents with poor mobility.

Tips[]

  • Despite his low health compared to other Warriors, don't be afraid to stay on the enemy line; Armor Up gives Garrosh enough mitigation to stay fighting longer than most Heroes.
  • Mastering the Groundbreaker > Wrecking Ball combo is key to play Garrosh. Be sure sure to communicate with the team by pinging which opponent to focus, to open opportunities to pull them in.
    • When throwing opponents with Wrecking Ball, try aiming them so they land near the rest of the team, thus allowing for an effective bodyblock. Throwing them behind the allied team's fort often means certain death.
    • Avoid using Wrecking Ball on opponents that can easily slip through the team back to safety (Illidan, Tassadar, Tracer, etc.); focus on low-mobility Heroes that are key-members of the opposing team (such as Supports like Malfurion and Lt. Morales).
    • Wrecking Ball's talent that allows to throw allies, Into the Fray, is a very versatile tool to save and reposition teammates, as well help secure kills by throwing low mobility Assassins at the opponents to extend the chases.
  • Save Bloodthrist to use when Garrosh is at mid to low health; since its healing is based off of his missing health, the less health he has, the higher the healing will be.
  • Use Warlord's Challenge to secure necessary kills, even if Garrosh doesn't manage to taunt multiple Heroes at the same time. Given the ability's low range, don't worry about getting the full value of it; sometimes it is more rewarding to get at least one takedown secured.
  • Don't be afraid to use Decimate often; its low cooldown and multiple charges allows Garrosh to put much needed pressure on his opponents. Try to hit as many Heroes as possible to get a higher cooldown reduction.

Matchups[]

Pairings[]

Kel'Thuzadplate
Being one of the sturdiest and durable Warriors in the game, Garrosh can easily capitalize on opponents mispositioning and put them in a favorable spot for Kel'Thuzad's abilities to hit. If well coordinated, Garrosh can use Wrecking Ball to throw opponents into each other close enough for Kel'Thuzad to hit with Chains of Kel'Thuzad; Garrosh can also throw them directly at Glacial Spike, to ensure they will be close when it explodes. Additionally, if given the opportunity, Garrosh's Warlord's Challenge can incapacitate an entire team long enough for Kel'Thuzad to strike


Stukovplate
Garrosh's ability to punish enemies positioning, combined with Stukov's own tools to do the same, make them an excellent duo to control the battlefield. Garrosh's Groundbreaker > Wrecking Ball combo can easily set up for Stukov's Lurking Arm and Massive Shove (to throw opponents towards the allied structures). In addition, Garrosh's Into the Fray can aid Stukov's poor mobility.


Effective against[]

Stukovplate
Garrosh's Groundbreaker can easily punish Stukov while he is channeling Lurking Arm, where he can quickly follow up with Wrecking Ball to secure the takedown, capitalizing on Stukov's mobility.


Effective foes[]

Skins[]

Son of Hellscream (base)
Garrosh - Son of Hellscream Garrosh - Son of Hellscream - Shattered Hand Garrosh - Son of Hellscream - Glorious
Son of Hellscream Shattered Hand Glorious
Garrosh - Son of Hellscream - Blackrock Garrosh - Son of Hellscream - Deadly
Blackrock IconShard 150 Deadly IconShard 150
Mad Axe IconShard 2,400
Of all the biker gangs marauding the wastelands, none are as feared as the Warsong Outriders. Led by the mutant warlord Garrosh, the roar of their engines is the sound of death on wheels.
This skin is related to the Wastelands themed-skins.
Garrosh - Mad Axe Garrosh - Mad Axe - Biohazard Garrosh - Mad Axe - Frozen Garrosh - Mad Axe - Horde Axe
Mad Axe Biohazard Frozen Horde Axe
Garrosh - Mad Axe - Mutant
Mutant
El Jefe IconShard 2,400
Hailing from Orgrimmar Beach, Azeroth, El Fuego was the first to unite the belts, both figuratively and literally. Now, as the champion of the Nexus he has thrown aside his old mask and taken up a new identity... El Jefe!
Garrosh - El Jefe Garrosh - El Jefe - El Fuego Garrosh - El Jefe - Underworld
El Jefe El Fuego Underworld

Development[]

Garrosh was under consideration for development as early as 2011.[1]

Trivia[]

  • Garrosh's "Mad Axe" skin is a reference to the Mad Max franchise, with his physical appearance resembling Immortan Joe , the villain from the fourth movie, Mad Max: Fury Road.

Patch changes[]

References[]

External links[]

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