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Gall is a Ranged Assassin hero from the Warcraft universe, and a part that makes up the caster half of Cho'gall. This character is unique in that one player controls Gall while the other controls the Cho half of the hero.
Background
Though Cho'gall was extremely powerful, he was also dangerously insane. The Twilight's Hammer clan, less of a tribe and more of a religious cult, was devoted to bringing about the apocalypse. In his capacity as a chieftain and as the right hand of Gul'dan, Cho'gall aided his master in the creation of the death knights and the Altars of Storms, and in the transformation of normal ogres into ogre magi.
Gameplay Summary
Strengths
Weaknesses
Abilities
Cooldown: 3 seconds
Deal 135 (+5% per level) damage to enemies in the area.
Cooldown: 6 seconds
Throw a bomb that will bounce three times, dealing 126 (+5% per level) damage to enemies.
Cooldown: 0.5 seconds
Detonate Cho's Rune Bomb, dealing 233 (+4% per level) damage around it.
Traits
Heroic Abilities
Tier 4 (Hero Level 10)
Cooldown: 80 seconds
After 1 second, nearby enemies are slowed by 50% while you channel, up to 5 seconds. Activate to deal 353 (+5% per level) damage.
Tier 4 (Hero Level 10)
Cooldown: 60 seconds
After 1 second, unleash 19.375 Shadow Bolts over 3.875 seconds, each dealing 87 (+4% per level) damage to the first target hit. The bolts fire towards your mouse.
Talents
- Tier 1, Hero Level 1
Tier 1 (Hero Level 1)
Increases the duration of Shove's movement speed bonus by 1 second. Cho's Basic Attacks against Heroes increases the duration of an active Shove by 1 second.
Tier 1 (Hero Level 1)
Reduces the cooldown of Shove by 10 seconds. Every time Cho is hit by a Hero Basic Attack, reduce the Cooldown of Shove by 1 second.
Tier 1 (Hero Level 1)
Cooldown: 45 seconds
Place an eye, granting vision of a large area around it for 45 seconds. The eye can be killed by enemies with 2 Basic Attacks. Stores up to 2 charges.
Tier 1 (Hero Level 1)
Eye of Kilrogg's cooldown is decreased by 15 seconds and its range is increased by 33.333%.
- Tier 2, Hero Level 4
Tier 2 (Hero Level 4)
Activate Dread Orb before the second bounce ends to reverse the direction of the third bounce.
Passive: The third bounce of Dread Orb deals 200% more damage to Non-Heroic targets.
Tier 2 (Hero Level 4)
Runic Blast deals an additional 180 (+4% per level) damage over 3 seconds in an area around the detonation point.
Tier 2 (Hero Level 4)
Quest: Damaging an enemy Hero with Runic Blast permanently increases its damage by 5.
Reward: After damaging 20 enemy Heroes, increase the range and speed of Rune Bomb by 20%.
- Tier 3, Hero Level 7
Tier 3 (Hero Level 7)
Every subsequent hit of Shadowflame against the same enemy Hero deals an additional 8% damage, to a maximum of 40%. These bonuses are lost if the Hero has not been hit for 4 seconds.
Tier 3 (Hero Level 7)
Quest: Hitting enemy Heroes affected by Consuming Blaze with Shadowflame lowers the cooldown of Shadowflame by 1 second.
Reward: After doing this 20 times, permanently lower the cooldown of Shadowflame by 1 second.
Tier 3 (Hero Level 7)
Gall's Basic Abilities cooldown 75% faster for 5 seconds after Cho activates Ogre Hide.
- Tier 4, Hero Level 10
Tier 4 (Hero Level 10)
Cooldown: 60 seconds
After 1 second, unleash 19.375 Shadow Bolts over 3.875 seconds, each dealing 87 (+4% per level) damage to the first target hit. The bolts fire towards your mouse.
Tier 4 (Hero Level 10)
Cooldown: 80 seconds
After 1 second, nearby enemies are slowed by 50% while you channel, up to 5 seconds. Activate to deal 353 (+5% per level) damage.
- Tier 5, Hero Level 13
Tier 5 (Hero Level 13)
Enemy Heroes hit by Shadowflame take an additional 2% of their maximum Health as damage.
Tier 5 (Hero Level 13)
Each bounce of Dread Orb increases its radius by 25% and damage by 25%.
- Tier 6, Hero Level 16
Tier 6 (Hero Level 16)
Shadowflame slows enemy Heroes by 10% for 4 seconds. This effect can stack up to 3 times.
Tier 6 (Hero Level 16)
Enemy Heroes hit by Runic Blast are silenced for 1.25 seconds.
- Tier 7, Hero Level 20
Tier 7 (Hero Level 20)
Twisting Nether now teleports Cho to a targeted location before it begins channeling.
Tier 7 (Hero Level 20)
Upon dying, Gall gains Ogre Rage and can use Abilities for 10 seconds.
Talent Builds
Tips
Matchups
- See Cho'gall
Skins
- Twilight's Hammer Chieftain (base)
Twilight's Hammer Chieftain | Ogre-mage | Crusher |
- Corruptor 100
- Rumor has it that the Corruptor Raiment was once exclusively worn by the Shadow Council. How the Scryers and the Aldor ever obtained them, the World of Warcraft may never know...
Corruptor | Timelost | Angelic |
- Warlord 100
- Some Heroes choose to protect themselves with thick plates of armor, others wear intricate magical robes to boost their power. Cho'gall says, "Why not do both?"
Warlord | Brutal | Mage |
- Pump'kin 150 (Hallow's End event)
- Every Hallow's End, Cho'gall makes sure to mock the Headless Horseman. After all, two heads are better than none.
Pump'kin | Burning | Fel | Magic |
Twilight |
Patch changes
- (Patch September 13, 2016) Note: Fixed an issue that could cause Tyrael, Uther, and Gall players to incorrectly receive AFK Warnings due to the combination of their post-death effects and lengthy death timers at later levels.
- (Patch May 17, 2016) Note: Fixed an issue that could cause Abathur and Gall players to be flagged as AFK if they did not move from the starting area, despite issuing commands to their Heroes.
- (Patch March 1, 2016) Note: Gall will no longer be separated from Cho after manually exiting a Dragon Knight or Garden Terror.