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Slowing the sands of time!

IconDamage (9/10) IconUtility (4/10) IconSurvivability (3/10) IconComplexity (5/10)

Chromie is an Ranged Assassin Hero from the Warcraft universe.

At first glance, Chromie appears to be an ordinary gnome. In truth, she is Chronormu, Bronze Dragon and a master of time. Chromie uses her powers to control the flow of battle, slowing her enemies or even forcefully displacing them through time. When it comes to temporal manipulation, there’s no problem she can’t solve… With some help from her future self, or course.

Background Edit

Chronormu is a female bronze dragon. As a member of the Bronze Dragonflight, Chronormu seeks to maintain and restore various timelines of importance in Azeroth's recent history. Her preferred guise when dealing with mortals is Chromie, a charismatic, female gnome.

Heroes first encountered her in Andorhal, the site of some diabolical experiments by the Scourge. But when they started tampering with time, the bronze dragonflight sent Chronormu to investigate. She set up base of operations in the Andorhal inn, creating a time pocket in a single room. There, operating from another time, free of the Scourge's infestation, she could investigate without contaminating the timeline.

Gameplay Summary Edit

Chromie is an "mage" Assassin capable of dealing extremely high burst damage from very long distances, at the expense of requiring good timing and quick reflexes, as her abilities can be hard to land. Chromie is unique as she is the only Hero in the game that learns her talents earlier than her team members, giving her an advantage against the enemy team.

Overall, Chromie is best suited on team compositions featuring a solid frontline and crowd control, so she can continuosly unleash a barrage of attacks to devastate the enemy team.

Strengths Edit

  • Learns talents earlier than other Heroes.
  • Relatively low mana usage.
  • Outstanding poking tools.
  • High burst damage output.
  • Very long range on all her Basic Abilities.
  • Dragon's Breath is a great surprise attack since enemies cannot see where it will hit.
  • Time Trap is an effective zoning and area control tool.
  • Temporal Loop allows for lethal combos with her other abilities.
  • Slowing Sands is a very powerful area-of-denial ability.

Weaknesses Edit

  • High learning curve.
  • Very low healthpool.
  • Limited mobility unless Here and There is taken.
  • Susceptible to crowd control and dive.
  • All her abilities, save for Temporal Loop, are skillshots.
  • Requires good positioning and timing to make the best of her abilities.
  • Sand Blast and Dragon's Breath both have a considerable startup before firing.
  • Not very effective against very mobile Heroes that can easily avoid or dodge her skillshots.

Abilities Edit

Sand Blast (Q) [Skillshot]
Mana: 20
Cooldown: 2.5 seconds

After 1 second, fire a missile that deals 300 (+2% per level) damage to the first enemy Hero hit.
IconQuestTalent Quest: Hit 60 Heroes with Sand Blast. Consecutive hits without missing count as hitting 2 Heroes.
IconQuestTalent Reward: Each Hero hit increases Sand Blast's damage by 5.
IconQuestTalent Reward: After hitting 60 Heroes, casting Sand Blast leaves an Echo behind. The next time Sand Blast is cast, the Echo also casts an untalented Sand Blast that deals -59% damage.

Dragon's Breath (W) [Area of Effect]
Mana: 70
Cooldown: 12 seconds

Fire a blast into the air that lands after 1.5 seconds, dealing 480 (+4% per level) damage to enemies in an area. Enemies cannot see where the blast will land.

Time Trap (E)
Mana: 25

Place a Time Trap that arms and Stealths after 2 seconds. The first enemy Hero to touch it will be put in Stasis for 2 seconds. Only 1 trap can exist at once.

Trait Edit


You've traveled to the future, and as such, will learn your Talents 2 levels earlier than your teammates!

Heroic Abilities Edit

Slowing Sands (R) [Heroic Ability]
Tier 4 (Hero Level 10)
Mana: 2 per second
Cooldown: 5 seconds

Place a sand vortex that greatly slows enemies inside it. The longer it is active the more it slows, up to 60% after 3 seconds.

Temporal Loop (R) [Heroic Ability]
Tier 4 (Hero Level 10)
Mana: 60
Cooldown: 70 seconds

Choose an enemy Hero. After 3 seconds, they will teleport back to the location where you cast Temporal Loop on them.

Talents Edit

Note: Keep in mind that Chromie earns her talents two levels earlier!

Tier 1, Hero Level 1 Edit

Mounting Sand
Tier 1 (Hero Level 1)

Hitting 3 or more consecutive Sand Blasts without missing counts as hitting 3 Heroes.

Deep Breathing
Tier 1 (Hero Level 1)

IconQuestTalent Quest: Every time Dragon's Breath hits a Hero increase its damage by 2, up to 50.
IconQuestTalent Reward: After hitting 25 Heroes, increase its damage by an additional 150 and also increase your sight radius by 100%.

Timewalker's Pursuit
Tier 1 (Hero Level 1)

Activate to reveal the targeted area for 2 seconds. Enemies seen are revealed for 4 seconds.
IconQuestTalent Quest: Gathering a Regeneration Globe increases your Mana Regeneration by 0.102, up to 1.523.
IconQuestTalent Reward: After gathering 15 Globes you also gain 5% Ability Power.

Tier 2, Hero Level 4 Edit

Bronze Talons
Tier 2 (Hero Level 4)

Increases your Basic Attack range by 35%. Using Sand Blast increases the damage of your next Basic Attack by 250%.

Enveloping Assault
Tier 2 (Hero Level 4)

Increases Dragon's Breath's radius by 25%.

Timely Surprise
Tier 2 (Hero Level 4)

Sand Blast and Dragon's Breath's cooldowns are reset when Time Trap is triggered. Increases the cast range of Time Trap by 33%.

Tier 3, Hero Level 7 Edit

Mobius Loop
Tier 3 (Hero Level 7)

Reduces Dragon's Breath's Mana cost and cooldown by 50%, but also reduces its damage by 25%.

Dragon's Eye
Tier 3 (Hero Level 7)

Dragon's Breath does 25% more damage to enemies in the center.

Chrono Sickness
Tier 3 (Hero Level 7)

Reduces Time Trap's cooldown and Mana cost by 50%. After the Stasis ends, the enemy is also slowed by 50% for 4 seconds.

Tier 4, Hero Level 10 Edit

Slowing Sands (R) [Heroic Ability]
Tier 4 (Hero Level 10)
Mana: 2 per second
Cooldown: 5 seconds

Place a sand vortex that greatly slows enemies inside it. The longer it is active the more it slows, up to 60% after 3 seconds.

Temporal Loop (R) [Heroic Ability]
Tier 4 (Hero Level 10)
Mana: 60
Cooldown: 70 seconds

Choose an enemy Hero. After 3 seconds, they will teleport back to the location where you cast Temporal Loop on them.

Tier 5, Hero Level 13 Edit

Bye Bye!
Tier 5 (Hero Level 13)

Reduces the cast time of your Hearthstone by 75%, and it is not interrupted by taking damage.

Icon Here and There
Here and There
Tier 5 (Hero Level 13)

Activate to swap Chromie's position with her Sand Blast Echo.

Time Out
Tier 5 (Hero Level 13)
Cooldown: 0.5 seconds

Activate to place yourself in Stasis and gain Invulnerability for up to 7 seconds. Can be reactivated to end the effect early.

Tier 6, Hero Level 16 Edit

Shifting Sands
Tier 6 (Hero Level 16)

Hitting an enemy Hero with Sand Blast increases your Ability Power by 8% for the next 10 seconds. This bonus can be stacked up to 40%, and the duration is refreshed whenever you damage enemy Heroes with Sand Blast.

Fast Forward
Tier 6 (Hero Level 16)

If Sand Blast travels at least 75% of its base distance and hits a Hero, its cooldown is reduced to 0.75 second.

Quantum Overdrive
Tier 6 (Hero Level 16)
Cooldown: 30 seconds

Activate to increase Ability Power by 20% for 10 seconds.

Tier 7, Hero Level 20 Edit

Pocket of Time
Tier 7 (Hero Level 20)

Removes Slowing Sands Mana cost and increases the slow from 50% to 80%.

Stuck in a Loop
Tier 7 (Hero Level 20)

Temporal Loop teleports the target a second time after the first.

Piercing Sands
Tier 7 (Hero Level 20)

Sand Blast will now hit all Heroes in its path. Additional hits do not grant bonus damage or Quest progress.

Andorhal Anomaly
Tier 7 (Hero Level 20)

You gain 3 charges of Time Trap, and can have 3 active at once. When your cooldown finishes, you gain 3 charges at once.

Talent Builds Edit

  • Balanced Build: focused on providing a good blend of utility, damage and survivability. Important talents include Bronze Talons, which adds an additional source of damage for Chromie, and Quantum Overdrive, which greatly increases Chromie's damage output. This build is recommended for most situations.
  • Dragon's Breath Build: focused on maximizing the raw damage from Dragon's Breath, combined with Temporal Loop to secure her kills. This build is recommended when the enemy team lacks mobility and diving capacities.
  • Time Trap Build: focused on maximizing the area control and utility provided by Time Trap. This is an advanced build that requires specific conditions to be truly effective, such as a team with a strong follow-up potential. This build shines in smaller maps with a lot of bushes/vents, such as Tomb of the Spider Queen.

Tips Edit

  • Timing is key when playing as Chromie. Make sure to pratice her Time Trap and Temporal Loop combos in the Try Mode before attempting on real players.
  • While Chromie has some few cookie-cutter builds, it is important to have flexibility and judge the situation accordingly to the enemy team, especially regarding her mobility options at level 13.
  • Bronze Talons is very useful against team compositions featuring very mobile Heroes (such as Tracer and Genji) that can easily dodge Chromie's abilities.
  • Slowing Sands is best when used at narrow choke points, to maximize its area of effect.

Matchups Edit

Pairings Edit

Every spellcaster loves a little extra mana, and Chromie’s constant barrage of sand and magic makes her no exception. On top of providing mana, Malfurion’s Entangling Roots can lock down a target for some guaranteed damage - and provide a little extra survivability to our favorite fragile gnome Hero.

The scouting and positional information gained from Medivh’s Raven Form helps Chromie stay one step ahead of her enemies, landing skillshots with ease even while enemies hide behind walls and structures.

Stuns and slows make Chromie a very happy gnome. Providing some frontline support and locking targets down for Chromie’s deadly damage combos, Muradin is a wonderful ally to the mage.

Just like Muradin and Malfurion, Murky’s biggest asset when playing with Chromie is the incredible lockdown potential in Octo-grab. Unlike these other two Heroes, though, Murky also brings a devastating amount of damage that combos with Chromies perfectly. Together these two are tiny terrors on the battlefield!

Chromie's Slowing Sands works amazingly well with Lurking Arm, preventing high mobility Heroes to move away from the combined area of effect. Since both Chromie and Stukov can maintain those abilities indefinitely, they can essentially create large carpets of crowd control during team fights.

The very high damage spikes and crowd control Heroics makes Chromie and Tyrande a match in heaven. Slowing Sands works wonders with Starfall, allowing to lay a huge slow carpet. Temporal Loop, on the other hand, can be followed up by Lunar Flare, which will pretty much guarantee a takedown.

Varian has multiple easy to land crowd control Abilities that can allow Chromie’s Sand Blast and Dragon's Breath to land consistently, such as Taunt and Warbringer's Charge.

Effective against Edit

While Auriel does have the potential to output infinite healing, it has the requirement of her team dealing damage to enemies. An enemy Chromie is able to dish out damage from often unreachable distances, making it possible for Auriel’s team to be whittled down without any effective reaction.

Chromie excels against heroes who stand still, which Gul'dan is doing every time he casts Drain Life. This pressure makes it hard for Gul’dan to have a sustained presence in team fights. He also does not have any way to reliably reach or punish Chromie, which forces him to depend on his teammates to keep her busy while he dishes out damage.

Li Liplate
Chromie's high spike damage and unpredictability of her Dragon's Breath landing can make hard for Li Li to keep her team alive.

Effective foes Edit

Chromie’s limited escape options and low health pool mean that getting caught by a Stitches Hook is a veritable death sentence. Try positioning behind allies and minions and maintain vision of the enemy Stitches whenever possible.

Tracer’s high mobility and bursty single target damage can be problematic due to Chromie’s low health pool, lack of escapes, and reliance on skillshots; in addition, Tracer can also cancel Temporal Loop with Recall. Try sticking close to the team to avoid getting picked off by this other time-tinkering menace.

Chromie relies heavily on her burst combo to bring down enemies, which means Invulnerability effects like Divine Shield from Uther can be a real nuisance. Try to maintain awareness of the cooldown on this ability and coordinate with your team to force out a cast before unleashing your combo.

Skins Edit

Keeper of Time (base)
Chromie - KOT Chromie - KOT - Emerald Chromie - KOT - Ruby
Keeper of Time Emerald Ruby
Timewalker IconShard 100
The vestments of a Bronze Dragon are blessed by a power that exists beyond time and space. They are a fragment of both who Chromie was and who she is still yet to be.
Chromie - Timewalker Chromie - Timewalker - Lil-Ming Chromie - Timewalker - Iron Chromie - Timewalker - Leper
Timewalker Lil-Ming Iron Leper IconShard 150
Fel Queen IconShard 400
There are an infinite number of timelines and fixing any of them can be a tricky proposition. But this one where Chromie is Queen of the Fel Drakes? Yeah, that seems worth looking into.
Features altered voice-over and themed abilities.
Chromie - FQ Chromie - FQ - Crimson Chromie - FQ - Golden Chromie - Fel Qeen - Violet
Fel Queen Crimson Golden Violet
Dream Genie IconShard 400
Despite their immense magical power, Luxorian genies usually guide and influence mortals by appearing in their dreams. Chromie, however, favors a more direct approach.
This skin is related to the Luxoria themed-skins. Features themed abilities.
Chromie - DG Chromie - DG - Dreamie Chromie - Dream Genie - Elegant Chromie - DG - Scarlet
Dream Genie Dreamie Elegant Scarlet
Chromie - Dream Genie - Verdant
Creepy IconShard 150 (Hallow's End event)
This is definitely the darkest timelines.
This skin is related to the Hallow's End themed-skins.
Chromie - Creepy Chromie - Creepy - Dottie Chromie - Creepy - Haunted Chromie - Creepy - Innocent
Creepy Dottie Haunted Innocent
Chromie - Creepy - Monster

Patch changesEdit

  • IconHotS (Patch October 17, 2017Note: Creepie Chromie added.
  • IconHotS (Patch September 5, 2017Note: Updated art to coincide with quest system updates.
  • IconHotS (Patch July 11, 2017Note: Leper Timewalker Chromie skin added.
  • IconHotS (Patch January 4, 2017Note: Chromie’s Hourglass will no longer appear to flicker after casting Hearthstone while moving.
  • IconHotS (Patch September 27, 2016Note: Base maximum Health increased from 1260 to 1323; Health regen increased from 2.63 to 2.76.
  • IconHotS (Patch July 12, 2016Note: Cancelling Chromie’s dance animation and then restarting it will no longer cause one of her clones to dissipate too early.
  • IconHotS (Patch June 2, 2016Note: Health increased from 1128 (+4% per level) to 1260 (+4% per level); Health Regeneration increased from 2.4296 (+4% per level) to 2.625 (+4% per level).
  • IconHotS (Patch May 17, 2016Note: Added.