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Franchise-warcraft This is from the Warcraft universe.

Contents: AbilitiesTraitsTalentsSkinsNotesMedia

IconDamage (9/10) IconUtility (4/10) IconSurvivability (3/10) IconComplexity (5/10)

Chromie is an assassin hero. She was released during the week of May 17, 2016.[1]

Background Edit

At first glance, Chromie appears to be an ordinary gnome. In truth, she is Chronormu, Bronze Dragon and a master of time. Chromie uses her powers to control the flow of battle, slowing her enemies or even forcefully displacing them through time. When it comes to temporal manipulation, there’s no problem she can’t solve… with some help from her future self, or course.

Abilities Edit

Sand Blast (Q) [Skillshot]
Mana: 20
Cooldown: 2.5 seconds

After 1 second, fire a missile that deals 400 (+4% per level) damage to the first enemy Hero hit.

Dragon's Breath (W) [Area of Effect]
Mana: 70
Cooldown: 12 seconds

Fire a blast into the air that lands after 1.5 seconds, dealing 480 (+4% per level) damage to enemies in an area. Enemies cannot see where the blast will land.

Time Trap (E)
Mana: 25

Place a Time Trap that arms and Stealths after 2 seconds. The first enemy Hero to touch it will be put in Stasis for 2 seconds. Only 1 trap can exist at once.

Trait Edit


You've traveled to the future, and as such, will learn your Talents 2 levels earlier than your teammates!

Heroic Abilities Edit

Slowing Sands (R) [Heroic Ability]
Mana: 2 per second
Cooldown: 5 seconds

Place a sand vortex that greatly slows enemies inside it. The longer it is active the more it slows, up to 60% after 3 seconds.

Tier 4 (Hero Level 10)
Temporal Loop (R) [Heroic Ability]
Mana: 60
Cooldown: 70 seconds

Choose an enemy Hero. After 3 seconds, they will teleport back to the location where you cast Temporal Loop on them.

Tier 4 (Hero Level 10)

Talents Edit

Note: Keep in mind that Chromie earns her talents two levels earlier!
Level1 Tier 1, Hero Level 1
Compounding Aether

IconQuestTalent Reward: After hitting 25 Heroes with Sand Blast increase its damage by 100.

Tier 1 (Hero Level 1)
Deep Breathing

IconQuestTalent Quest: Every time Dragon's Breath hits a Hero increase its damage by 2, up to 50.
IconQuestTalent Reward: After hitting 25 Heroes, increase its damage by an additional 150 and also increase your sight radius by 100%.

Tier 1 (Hero Level 1)
Timewalker's Pursuit

Activate to reveal the targeted area for 2 seconds. Enemies seen are revealed for 4 seconds.
IconQuestTalent Quest: Gathering a Regeneration Globe increases your Mana Regeneration by 0.102, up to 1.523.
IconQuestTalent Reward: After gathering 15 Globes you also gain 5% Ability Power.

Tier 1 (Hero Level 1)

Level4 Tier 2, Hero Level 4
Piercing Sands

Sand Blast will now hit the first two Heroes in its path.

Tier 2 (Hero Level 4)
Bronze Talons

Increases your Basic Attack range by 35%. Using Sand Blast increases the damage of your next Basic Attack by 250%.

Tier 2 (Hero Level 4)
Enveloping Assault

Increases Dragon's Breath's radius by 25%.

Tier 2 (Hero Level 4)

Level7 Tier 3, Hero Level 7
Mobius Loop

Reduces Dragon's Breath's Mana cost and cooldown by 50%, but also reduces its damage by 25%.

Tier 3 (Hero Level 7)
Dragon's Eye

Dragon's Breath does 25% more damage to enemies in the center.

Tier 3 (Hero Level 7)
Chrono Sickness

Reduces Time Trap's cooldown and Mana cost by 50%. After the Stasis ends, the enemy is also slowed by 50% for 4 seconds.

Tier 3 (Hero Level 7)

Level10 Tier 4, Hero Level 10
Slowing Sands (R) [Heroic Ability]
Mana: 2 per second
Cooldown: 5 seconds

Place a sand vortex that greatly slows enemies inside it. The longer it is active the more it slows, up to 60% after 3 seconds.

Tier 4 (Hero Level 10)
Temporal Loop (R) [Heroic Ability]
Mana: 60
Cooldown: 70 seconds

Choose an enemy Hero. After 3 seconds, they will teleport back to the location where you cast Temporal Loop on them.

Tier 4 (Hero Level 10)

Level13 Tier 5, Hero Level 13
Bye Bye!

Reduces the cast time of your Hearthstone by 75%, and it is not interrupted by taking damage.

Tier 5 (Hero Level 13)
Reaching through Time

Increases Sand Blast and Dragon's Breath's range by 15%.

Tier 5 (Hero Level 13)
Time Out
Cooldown: 0.5 seconds

Activate to place yourself in Stasis and gain Invulnerability for up to 7 seconds. Can be reactivated to end the effect early.

Tier 5 (Hero Level 13)

Level16 Tier 6, Hero Level 16
Shifting Sands

Hitting an enemy Hero with Sand Blast increases your Ability Power by 8% for the next 10 seconds. This bonus can be stacked up to 40%, and the duration is refreshed whenever you damage enemy Heroes with Sand Blast.

Tier 6 (Hero Level 16)
Fast Forward

If Sand Blast travels at least 75% of its base distance and hits a Hero, its cooldown is reduced to 0.75 second.

Tier 6 (Hero Level 16)
Quantum Overdrive
Cooldown: 30 seconds

Activate to increase Ability Power by 20% for 10 seconds.

Tier 6 (Hero Level 16)

Level20 Tier 7, Hero Level 20
Pocket of Time

Removes Slowing Sands Mana cost and increases the slow from 50% to 80%.

Tier 7 (Hero Level 20)

Temporal Loop hits all enemy Heroes near your initial target.

Tier 7 (Hero Level 20)
Past and Future Me

After casting Sand Blast, leave an echo of yourself behind. The next time you cast Sand Blast, the echo also casts an untalented Sand Blast that does 40% damage.

Tier 7 (Hero Level 20)
Andorhal Anomaly

You gain 3 charges of Time Trap, and can have 3 active at once. When your cooldown finishes, you gain 3 charges at once.

Tier 7 (Hero Level 20)

Quotes and Facts Edit

See also: Chromie quotations

Skins Edit

Keeper of Time
Chromie - KOT - White Chromie - KOT - Red Chromie - KOT - Green
Red (Default) Yellow White

Fel Queen
There are an infinite number of timelines and fixing any of them can be a tricky proposition. But this one where Chromie is Queen of the Fel Drakes?, Yeah, that seems worth looking into.
Chromie - FQ - Green Chromie - FQ - Pink Chromie - FQ - Black
Green Pink Black

Dream Genie
Despite their immense magical power, Luxorian genies usually guide and influence mortals by appearing in their dreams. Chromie, however, favors a more direct approach.
Chromie - DG - Blue Chromie - DG - Red Chromie - DG - Pink
Blue Red Pink

Hero level 10, 10,000 gold
The vestments of a Bronze Dragon are blessed by a power that exists beyond time and space. They are a fragment of both who Chromie was and who she is still yet to be.
Chromie - Master - Yellow Chromie - Master - Red Chromie - Master - Purple
Yellow Red Purple

Tips Edit

Every spellcaster loves a little extra mana, and Chromie’s constant barrage of sand and magic makes her no exception. On top of providing mana, Malfurion’s Entangling Roots can lock down a target for some guaranteed damage - and provide a little extra survivability to our favorite fragile gnome Hero.

Stuns and slows make Chromie a very happy gnome. Providing some frontline support and locking targets down for Chromie’s deadly damage combos, Muradin is a wonderful ally to the mage.

Just like Muradin and Malfurion, Murky’s biggest asset when playing with Chromie is the incredible lockdown potential in Octo-grab. Unlike these other two Heroes, though, Murky also brings a devastating amount of damage that combos with Chromies perfectly. Together these two are tiny terrors on the battlefield!

Strong against
While Auriel does have the potential to output infinite healing, it has the requirement of her team dealing damage to enemies. An enemy Chromie is able to dish out damage from often unreachable distances, making it possible for Auriel’s team to be whittled down without any effective reaction.

Effective foes
Chromie’s limited escape options and low health pool mean that getting caught by a Stitches Hook is a veritable death sentence. Try positioning behind allies and minions and maintain vision of the enemy Stitches whenever possible.

Chromie relies heavily on her burst combo to bring down enemies, which means Invulnerability effects like Divine Shield can be a real nuisance. Try to maintain awareness of the cooldown on this ability and coordinate with your team to force out a cast before unleashing your combo.

Tracer’s high mobility and bursty single target damage can be problematic due to Chromie’s low health pool, lack of escapes, and reliance on skillshots. Try sticking close to the team to avoid getting picked off by this other time-tinkering menace.

Media Edit

Images Edit

Videos Edit

Patch changesEdit

  • IconHotS (Patch January 4, 2017Note: Chromie’s Hourglass will no longer appear to flicker after casting Hearthstone while moving.
  • IconHotS (Patch September 27, 2016Note: Base maximum Health increased from 1260 to 1323; Health regen increased from 2.63 to 2.76.
  • IconHotS (Patch July 12, 2016Note: Cancelling Chromie’s dance animation and then restarting it will no longer cause one of her clones to dissipate too early.
  • IconHotS (Patch June 2, 2016Note: Health increased from 1128 (+4% per level) to 1260 (+4% per level); Health Regeneration increased from 2.4296 (+4% per level) to 2.625 (+4% per level).
  • IconHotS (Patch May 17, 2016Note: Added.


  1. 2016-05-06, IN DEVELOPMENT: CHROMIE, MEDIVH, AND MORE!. Blizzard Entertainment, accessed on 2016-05-09

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