(6/10) (2/10) (10/10) (7/10)
Cho is a hero in Heroes of the Storm and a part of Cho'gall. This character is unique in that one player controls Cho, and the other Gall.
Abilities
Cooldown: 12 seconds
Activate to begin charging Surging Fist. Activate again to dash forward, knocking aside enemies and dealing 47.84 (+4% per level) damage. The dash range increases by up to 250%, depending on how long it is charged.
Cooldown: 12 seconds
Ignite nearby enemies, dealing 156 (+4% per level) damage over 5 seconds. Basic Attacking burning enemies re-Ignites them. Cho is healed for 41.6 (+4% per level) when an enemy is Ignited.
Cooldown: 8 seconds
Roll a bomb dealing 95 (+4% per level) damage to enemies in its path. Gall can use Runic Blast to detonate it to deal 285 (+4% per level) damage in an area.
Traits
Heroic Abilities
Tier 4 (Hero Level 10)
Cooldown: 15 seconds
Passively increases Basic Attack damage by 25%. Activate to swing the Hammer to deal 150 (+4.5% per level) damage, push enemies away, and stun for 0.75 seconds.
Tier 4 (Hero Level 10)
Cooldown: 60 seconds
After 1 second pull enemies towards your direction, slowing them by 25% for 3 seconds and dealing 175 (+4% per level) damage.
Talents
- Tier 1, Hero Level 1
Tier 1 (Hero Level 1)
Quest: Every minion killed near Cho increases the amount healed by Consuming Blaze by 0.3%.
Reward: Every Hero Takedown increases the amount healed by Consuming Blaze by 3%.
- Tier 2, Hero Level 4
Tier 2 (Hero Level 4)
Surging Fist deals additional damage to Heroes equal to 7% of their max Health.
Tier 2 (Hero Level 4)
Each consecutive Basic Attack to an enemy Hero deals 20% more damage, to a maximum of 60% damage. This bonus lasts 5 seconds or until a different enemy is attacked.
- Tier 3, Hero Level 7
Tier 3 (Hero Level 7)
Basic Attacks against ignited Heroes decreases the cooldown of Consuming Blaze by 1 second.
Passive: Reduce the cooldown of Consuming Blaze by 3 seconds.
Tier 3 (Hero Level 7)
While Gall's Ogre Rage is active, Cho's health regeneration is increased by 200%.
- Tier 4, Hero Level 10
Tier 4 (Hero Level 10)
Cooldown: 15 seconds
Passively increases Basic Attack damage by 25%. Activate to swing the Hammer to deal 150 (+4.5% per level) damage, push enemies away, and stun for 0.75 seconds.
Tier 4 (Hero Level 10)
Cooldown: 60 seconds
After 1 second pull enemies towards your direction, slowing them by 25% for 3 seconds and dealing 175 (+4% per level) damage.
- Tier 5, Hero Level 13
Tier 5 (Hero Level 13)
Gall's Runic Blast reduces Cho's Rune Bomb cooldown by 1 seconds per enemy hit, and 2 seconds for each Hero hit.
Tier 5 (Hero Level 13)
Basic Attacks reduce the cooldown of Cho and Gall's Heroic Abilities by 0.75 seconds.
- Tier 6, Hero Level 16
Tier 6 (Hero Level 16)
While channeling Surging Fist, Cho is Unstoppable and heals for 150 (+4% per level) Health per second.
Tier 6 (Hero Level 16)
Cooldown: 30 seconds
Activate to increase the Armor bonus of Ogre Hide by 300% for 2 seconds. If cast while Ogre Rage is active, it instantly swaps to Ogre Hide.
Tier 6 (Hero Level 16)
Cooldown: 0.5 seconds
Activate to place yourself in Stasis and gain Invulnerability for 3 seconds, damaging nearby enemies for 96 (+4% per level) damage per second.
- Tier 7, Hero Level 20
Tier 7 (Hero Level 20)
Your Basic Attack becomes ranged and slows targets by 20% for 2 seconds.
Tier 7 (Hero Level 20)
Takedowns permanently increase the Armor granted by Ogre Hide by 2, to a max of 50 extra Armor.
Skins
Twilight Hammer's Chieftain | Ogre-mage | Crusher |
Corruptor | Timelost | Angelic |
Warlord | Brutal | Mage |
Patch changes
- (Patch March 28, 2017) Note: Basic Attack damage increased from 120 to 130; Cho’s Basic Attacks now apply and refresh Consuming Blaze.
- (Patch March 14, 2017) Note: Maximum Base Health reduced from 3528 to 2950; Health Regen reduced from 7.35 to 6.15.