Alarak is an assassinhero from the StarCraft franchise. Not all heroes are born of altruism... some, like Alarak, simply desire vengeance. As the new Highlord of the Tal'darim, Alarak leads his people to a destiny free of the corrupt influence of the fallen xel'naga, Amon.
Increases damage dealt to enemies hit by the center beam of Lightning Surge by 100%, but does not generate any additional healing.
Tier 6 (Hero Level 16)
Tier 7, Hero Level 20
Note: Players will be able to choose either the other heroic ability from level 10 above, or decide between Hasty Bargain and Last Laugh. If the alternate heroic ability is chosen, it takes the place of Sadism.
Herald of N'Zoth - $9.99 The God of the Deep writhes within his prison, thrashing endlessly. Alarak, the Corruptor's Herald, brings word of the Old God's return, preparing all realities for the coming change.
Master Hero level 10, 10,000 gold The Highlord's armor serves as both ceremonial adornment and as a conduit of raw power. Adorned with blood shards and fueled by terrazine, it channels Alarak's fury directly into his blades.
Alarak works well with Heroes who help set up kills with crowd control effects. Alarak’s follow-up combo with Telekinesis and Discord Strike is particularly strong when combined with Heroes like E.T.C. who can quickly force enemy Heroes out of position. What’s also great about this combo is that both Alarak and E.T.C. can be the start of a crowd control chain on an enemy hero as long as they are coordinated enough to space their abilities properly. This makes it doubly scary for an enemy team to be near them, as either one can isolate and kill someone in seconds.
Hard-engage Assassins like Kerrigan also work well with Alarak, as they both have strong initiation tools that can both move and crowd control enemy Heroes caught out of position. Also, if a Kerrigan combo goes awry, Alarak’s Telekinesis is great for shoving enemy Heroes away to help her retreat back to the safety of her team.
Alarak often puts himself at risk, particularly if he takes the Deadly Charge Heroic. The temptation to fly into a dangerous position alone to make a big play is strong, and you can bet that Alarak will get himself into these sticky situations from time to time. Uther is great at enabling Alarak to make those big plays, as he can use Divine Shield in combination with his other single-target mitigation abilities and talents to keep Alarak alive when he would otherwise meet a quick end.
Similar to Diablo, Alarak is one of the few Heroes in the game with multiple channel-interrupting abilities. Both Discord Strike and Telekinesis are strong interrupts for Chen’sFortifying Brew that can cancel his Shield gains and secure an easy kill for his team.
Like Chen, Gul'dan really doesn’t like Heroes who can interrupt his Drain Life. Not only can Alarak almost guarantee that Gul’dan won’t get value out of his key healing ability, but he can also easily put Gul’dan out of position in the laning phase and during teamfights.
Alarak is our first Hero in the Nexus to have a Silence attached to a Basic Ability. While this counter is not as strong as the others listed, Alarak is a scary opponent for Heroes like Valla that rely heavily on using an ability to escape bad situations and kite their enemies. If Alarak can land a Telekinesis > Discord Strike Combo, he can set up unique kill windows on Heroes like Valla by removing their ability to use their key survivability tools.