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Ultimate Evolution complete.

IconDamage (3/10) IconUtility (7/10) IconSurvivability (1/10) IconComplexity (9/10)

Abathur is a Specialist Hero from the StarCraft franchise. Abathur uses his high mobility to move quickly about the battlefield and infest his allies, allowing him to use his abilities from inside them while remaining safe. Though he's strong inside an ally, Abathur is weak alone and has very little ability to fight on his own.

Background Edit

Abathur, the Evolution Master of Kerrigan's Swarm, works ceaselessly to improve the zerg from the genetic level up. His hate for chaos and imperfection almost rivals his hatred of pronouns.

Abathur was created by the Overmind as a "brood of one", spun from many species. While it was the Overmind that was the will of the zerg's drive to perfect, it was Abathur who was the instrument of its will.

By the Overmind's instruction he designed the Queen of Blades by wrapping her in a chrysalis, though not without injuring her in the process.[1]

Gameplay Summary Edit

Strengths Edit

  • Global presence regardless of health and battleground situation
  • Amazing set-up partner for heroes that excel in isolation including Stitches
  • Symbiote attacks are hard to avoid
  • Can gain experience in two lanes if properly concealed

Weaknesses Edit

  • Overall damage is largely relevant on battleground situation, like if Toxic Nest is not stepped on, it contributes to damage waste and to prevent this the team must be well informed
  • Demands control on multiple points in the battleground
  • Ultimate Evolution is one of the most difficult heroic that requires knowledge about playing style of every hero
  • Risks being exposed both from global abilities and from trying to soak experience

Abilities Edit

StandardEdit

IconSymbiote1
Symbiote (Q)
Cooldown: 4 seconds

Assist another allied Unit or Combat Structure, allowing you to shield them and use new Abilities.

Cannot be used on another Hero's Summons.

IconToxicNest1
Toxic Nest (W)
Cooldown: 10 seconds

Spawn a mine that becomes active after a short time. Deals 159.12 (+4% per level) damage and reveals the enemy for 4 seconds. Lasts 90 seconds.

IconDeepTunnel
Deep Tunnel (Z)
Cooldown: 30 seconds

Quickly tunnel to a visible location.

Symbiosis AbilitiesEdit

While using this ability, Abathur is an immobile inactive cocoon while part of him "possesses" an allied hero. Abathur's player can use these abilities from the location of the possessed hero.

IconStab
Stab (Q) [Symbiosis Ability, Skillshot]
Cooldown: 3 seconds

Shoots a spike towards target area that deals 119 (+4% per level) damage to the first enemy it contacts.

IconSpikeBurst
Spike Burst (W) [Symbiosis Ability]
Cooldown: 6 seconds

Deals 120 (+4% per level) damage to nearby enemies.

IconCarapace
Carapace (E) [Symbiosis Ability]
Cooldown: 12 seconds

Shields the assisted ally for 157 (+4% per level). Lasts for 8 seconds.

Traits Edit

IconSpawnLocust
Locust Strain (D) [Trait, Passive]
Cooldown: 15 seconds

Spawns a Locust to attack down the nearest lane every 15 seconds. Locusts last for 25 seconds.

Heroic Abilities Edit

IconUltimateEvolution1
Ultimate Evolution (R) [Heroic Ability]
Tier 4 (Hero Level 10)
Cooldown: 70 seconds

Clone target allied Hero and control it for 20 seconds. Abathur has perfected the Clone, granting it 20% Ability Power, 20% bonus Attack Damage, and 10% bonus Movement Speed. Cannot use their Heroic Ability.

IconEvolveMonstrosity
Evolve Monstrosity (R) [Heroic Ability]
Tier 4 (Hero Level 10)
Cooldown: 90 seconds

Turn an allied Minion or Locust into a Monstrosity. When enemy Minions near the Monstrosity die, it gains 5% Health and 5% Basic Attack damage, stacking up to 40 times. The Monstrosity takes 50% less damage from Minions and Structures.

Using Symbiote on the Monstrosity allows you to control it, in addition to Symbiote's normal benefits.

Talents Edit

Tier 1, Hero Level 1 Edit

IconSpikeBurst
Pressurized Glands [Passive]
Tier 1 (Hero Level 1)

Increases the range of Symbiote's Spike Burst by 25% and decreases the cooldown by 1 second.

IconSpawnLocust
Survival Instincts [Passive]
Tier 1 (Hero Level 1)

Increases Locust's Health by 40% and duration by 40%.

IconCarapace
Regenerative Microbes [Passive]
Tier 1 (Hero Level 1)

Symbiote's Carapace heals the target for 68 (+4% per level) Health per second.

IconToxicNest1
Envenomed Nest [Passive]
Tier 1 (Hero Level 1)

Toxic Nests deal 78.00% (+4% per level) more damage over 3 seconds.

Tier 2, Hero Level 4 Edit

IconToxicNest1
Prolific Dispersal [Passive]
Tier 2 (Hero Level 4)

Reduces the cooldown of Toxic Nest by 2 seconds and adds 2 additional charges.

IconBallistoSpores
Ballistospores [Passive]
Tier 2 (Hero Level 4)

Increases Toxic Nest's range to global and increases duration by 25%.

IconCarapace
Sustained Carapace [Passive]
Tier 2 (Hero Level 4)

Increases the Shield amount of Symbiote's Carapace by 40% and allows it to persist after Symbiote ends.

IconSymbiote1
Adrenal Overload [Passive]
Tier 2 (Hero Level 4)

Symbiote host gains 25% increased Attack Speed.

Tier 3, Hero Level 7 Edit

IconStab
Needlespine [Passive]
Tier 3 (Hero Level 7)

Increases the damage and range of Symbiote's Stab by 20%.

IconToxicNest1
Vile Nest [Passive]
Tier 3 (Hero Level 7)

Toxic Nests slow enemy Movement Speed by 40% for 2.5 seconds.

IconCarapace
Networked Carapace [Passive]
Tier 3 (Hero Level 7)

Using Symbiote's Carapace also applies an untalented Carapace Shield to all nearby allied Heroes, Minions, and Mercenaries.

IconCalldownMULE
Calldown: MULE [Active]
Tier 3 (Hero Level 7)
Cooldown: 60 seconds

Activate to calldown a Mule that repairs Structures, one at a time, near target point for 40 seconds, healing for 100 Health every 1 second.

Tier 4, Hero Level 10 Edit

IconUltimateEvolution1
Ultimate Evolution (R) [Heroic Ability]
Tier 4 (Hero Level 10)
Cooldown: 70 seconds

Clone target allied Hero and control it for 20 seconds. Abathur has perfected the Clone, granting it 20% Ability Power, 20% bonus Attack Damage, and 10% bonus Movement Speed. Cannot use their Heroic Ability.

IconEvolveMonstrosity
Evolve Monstrosity (R) [Heroic Ability]
Tier 4 (Hero Level 10)
Cooldown: 90 seconds

Turn an allied Minion or Locust into a Monstrosity. When enemy Minions near the Monstrosity die, it gains 5% Health and 5% Basic Attack damage, stacking up to 40 times. The Monstrosity takes 50% less damage from Minions and Structures.

Using Symbiote on the Monstrosity allows you to control it, in addition to Symbiote's normal benefits.

Tier 5, Hero Level 13 Edit

IconSpawnLocust
Assault Strain [Passive]
Tier 5 (Hero Level 13)

Locust Basic Attacks cleave for 52.00% (+4% per level) damage, and explode on death for 102 (+4% per level) damage.

IconBombardStrain
Bombard Strain [Passive]
Tier 5 (Hero Level 13)

Locust's Basic Attacks become a long-range siege attack that deal 72.80% (+4% per level) more damage.

IconStab
Spatial Efficiency [Passive]
Tier 5 (Hero Level 13)

Symbiote's Stab gains 1 additional charge and its Cooldown is reduced by .5 seconds.

IconSpikeBurst
Soma Transference [Passive]
Tier 5 (Hero Level 13)

Symbiote's Spike Burst heals the host for 66.56 (+4% per level) Health per enemy Hero hit.

Tier 6, Hero Level 16 Edit

IconSpikeBurst
Envenomed Spikes [Passive]
Tier 6 (Hero Level 16)

Your Symbiote's Spike Burst also slows enemy Movement Speed by 40% for 2 seconds.

IconCarapace
Adrenaline Boost [Passive]
Tier 6 (Hero Level 16)

Symbiote's Carapace increases the Movement Speed of the target by 40% for 3.5 seconds.

IconSpawnLocust
Locust Brood [Active]
Tier 6 (Hero Level 16)
Cooldown: 45 seconds

Activate to spawn 3 Locusts at a nearby location.

IconZergBanelings
Volatile Mutation [Passive]
Tier 6 (Hero Level 16)

Ultimate Evolution clones and Monstrosities deal 137 (+4% per level) damage to nearby enemies every 3 seconds and when they die.

Tier 7, Hero Level 20 Edit

IconUltimateEvolution1
Evolutionary Link [Passive]
Tier 7 (Hero Level 20)

As long as the Ultimate Evolution is alive, the original target of the clone gains a Shield equal to 25% of their maximum Health. Refreshes every 5 seconds.

IconEvolveMonstrosity
Evolution Complete [Passive]
Tier 7 (Hero Level 20)

The Monstrosity gains the ability to Deep Tunnel to any visible location once every 25 seconds.

IconSymbiote1
Hivemind [Passive]
Tier 7 (Hero Level 20)

Symbiote creates an additional Symbiote on a nearby allied Hero. This Symbiote mimics the commands of the first.

IconLocustNest
Locust Nest [Active]
Tier 7 (Hero Level 20)
Cooldown: 45 seconds

Activate to create a nest that periodically spawns Locusts. Only one Locust Nest can be active at a time.

Talent Builds Edit

Tips Edit

  • Use Abathur wisely and always check your surroundings. Don't stay in spawn go into grassy areas where there isn't a area that is revealed. Use the talent build to start a powerful swarm and you can take down towers with your locusts.

Matchups Edit

Pairings Edit

The Butcherplate
Abathur's Symbiote can provide constant shielding to The Butcher, as well extra damage and waveclear. The talent Adrenal Overload provides an earlier powerspike for The Butcher, and it stacks with other attack speed buffs, making him even more deadly when Fresh Meat is completed.


Samuroplate
Abathur pairs well with most melee assassins, with Samuro being no exception. Samuro having a lack of self-sustain means Abathur brings some much needed help with Carapace and a few other survival-oriented talents. Abathur can also play his own mind-games with the opponents by Symbioting one of Samuro’s Clones. Needless to say, your enemies will be struggling to figure out how best to deal with this menacing duo.


Effective against Edit

Effective foes Edit

Kel'Thuzadplate
Although Abathur will rarely be in direct contact with the enemy team, Kel'Thuzad can easily capitalize on his stationary gameplay and lack of mobility if given chance. Additionally, Shadow Fissure's low cooldown, high damage and global range means he can easily hit Abathur while busy with other tasks, especially during Symbiote. To add more salt to the wound, should Kel'Thuzad pick Might of the Scourge, he can harass Abathur over and over to score easy takedowns.


Skins Edit

Evolution Master (base)
AbathurDefault AbathurTan AbathurRed AbathurKaldir
Evolution Master Bone Char Kaldir IconShard 100
Swarm Abathur IconShard 100
Evolution is a process that's unending. Survival requires adaptation. Even Abathur, a master of manipulating evolution itself, is no exception to this cardinal rule of nature.
AbathurMSBlack AbathurMSPink AbathurMSBrown Abathur - Evolution Master - Feral Swarm
Swarm Crimson Pallid Feral IconShard 150
Pajamathur IconShard 1600
Upon occasion reality appears unsuitable. Desire for absence occurs. Inhibit ocular reception. Internally visualize. Possible for current location to alter. Make dreams come true.
Features replaced themed abilities.
PajTrain PajPlane PajZerg
Pajamathur Planey Zergy
Xenotech IconShard 2400
Humanity had never considered that sentient machines could exist in the darkness beyond the earth. From distant stars, Abathur's xenotech invaders came to plunder the earth's resources and further their evolution.
This skin is related to the Mechastorm themed-skins. Features altered voice-over and themed abilities.
Abathur - Xenotech Abathur - Xenotech - Saboteur Abathur - Xenotech - Sinister
Xenotech Saboteur Sinister
Skelethur IconShard 400 (Hallow's End skin)
Exoendoskeleton...logical next advancement. Secondary benefit, elicits fear in adolescent terrans. Useful.
This skin is related to the Hallow's End themed-skins. Features themed abilities.
AbathurSKELBrown AbathurSKELGreen AbathurSKELGold
Skelethur Toxic Ancient

Development Edit

The inspiration for Abathur in the game came from the Overmind, what with the concept of there being an immobile hero with global powers.[2] He was chosen for inclusion because of the gameplay opportunities he offered, despite the lack of appearance in a cinematic.[3]

In Alpha, Abathur only had his Ultimate Evolution Heroic. Evolve Monstrosity wasn't added until Beta.[4]

Patch changes Edit

  • Patch (Patch March 27, 2018Note: Monstrosities will no longer deal area of effect damage on death if Abathur hasn’t learned the Volatile Mutation Talent.
  • Patch (Patch March 6, 2018Note: Fixed a pair of small holes in Xenotech Abathur’s model.
  • Patch (Patch August 8, 2017Note: Feral Swarm Abathur skin added.
  • Patch (Patch April 25, 2017Note: Heroes can no longer push a player-controlled Monstrosity by walking into it.
  • Patch (Patch April 4, 2017Note: Radius adjusted to better match actual model size.; Abathur will now display Healing Done in the Score and Stats screens.
  • Patch (Patch August 9, 2016Note: AI that has taken over Abathur after the controlling players leaves the game will no longer use Hearthstone while Symbiote is active on another Hero.
  • Patch (Patch May 17, 2016Note: Fixed an issue that could cause Abathur and Gall players to be flagged as AFK if they did not move from the starting area, despite issuing commands to their Heroes.
  • Patch (Patch October 6, 2015Note: Leoric: Abathur will now properly receive Takedown credit after dealing the killing blow to Leoric. Abathur will no longer receive Takedown credit after casting Symbiote on an allied Leoric that is then killed by the enemy team. Abathur's Hivemind Symbiote will no longer persist on Leoric after he enters Undying form.
  • Patch (Patch August 18, 2015Note: Fixed an issue that could allow Abathur to become permanently invulnerable under certain circumstances.

ReferencesEdit

  1. Taken from the StarCraft wiki
  2. 2014-05-04, Hero Suggestion Overmind. Blizzard Entertainment, accessed on 2014-05-04
  3. 2014-05-30, Blizzard Says Heroes of the Storm Is "Much Closer to a World of Warcraft Experience". Gamespot, accessed on 2014-05-31
  4. 2014-12-05, HEROES OF THE STORM AMA TRANSCRIPT. Blizzpro, accessed on 2014-12-07

External links Edit